CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

ep3_frankokratia_grant_latin_lands_effect

ep3_frankokratia_grant_latin_lands_effect = yes

game/common/scripted_effects/07_frankokratia_scripted_effects.txt, line 2938 (56 lines). No parameters.

ep3_frankokratia_grant_latin_lands_effect is a scripted effect in Crusader Kings III, written at line 2938 of its file. It takes no parameters: ep3_frankokratia_grant_latin_lands_effect = yes. The game's script calls it in 1 place, among them Ours is the Purple (event ep3_frankokratia_events.0044). Patch 1.20.1.2, from game/common/scripted_effects/07_frankokratia_scripted_effects.txt.

What it does

  • You › If has “latin duchy” (a variable the game's script sets):
    • destroy_title = var:latin_duchy
  • Every in list: Gains the … Title (latin title gainer)
  • scope:latin_title_gainer:
    • change_liege = { liege = scope:latin_emperor change = scope:title_change }
  • Every in list:
    • remove_from_list = my_latin_titles
  • If

    a check the game hides

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (56 lines of game script)
ep3_frankokratia_grant_latin_lands_effect = {
	root = {
		var:latin_county = {
			add_to_list = my_latin_titles
		}
		if = {
			limit = {
				has_variable = latin_duchy
			}
			var:latin_duchy = {
				add_to_list = my_latin_titles
			}
			destroy_title = var:latin_duchy
		}
	}


	create_title_and_vassal_change = {
		type = granted
		save_scope_as = title_change
	}
	every_in_list = {
		list = my_latin_titles
		change_title_holder = {
			holder = scope:latin_title_gainer
			change = scope:title_change
		}
	}
	scope:latin_title_gainer = {
		change_liege = {
			liege = scope:latin_emperor
			change = scope:title_change
		}
	}
	resolve_title_and_vassal_change = scope:title_change
	

	#Remove so this doesn't cause title stealing
	every_in_list = {
		list = my_latin_titles
		remove_from_list = my_latin_titles
	}

	
	#Make sure they're feudal
	if = {
		limit = {
			scope:latin_empire_receiver = {
				this = scope:financier
			}
		}
		scope:latin_title_gainer = {
			assign_feudal_governments_effect = yes
		}
	}
}

As written in game/common/scripted_effects/07_frankokratia_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_frankokratia_grant_latin_lands_effect.

Events (1)

Source: game/common/scripted_effects/07_frankokratia_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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