Scripted effect
ep3_frankokratia_grant_latin_empire_effect
ep3_frankokratia_grant_latin_empire_effect = yesgame/common/scripted_effects/07_frankokratia_scripted_effects.txt, line 2020 (395 lines). No parameters.
ep3_frankokratia_grant_latin_empire_effect is a scripted effect in Crusader Kings III, written at line 2020 of its file. It takes no parameters: ep3_frankokratia_grant_latin_empire_effect = yes. The game's script calls it in 2 places, among them Baptized by Fire (event ep3_frankokratia_events.0042) and Ours is the Purple (event ep3_frankokratia_events.0044). Patch 1.20.1.2, from game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
What it does
- Every in list:
scope:latin_emperor:If
scope:frankokratia_story:- Any in list › Their culture: The Culture has the Can recruit Conrois as Men-at-Arms Tradition
- Any in list › Their culture:
has_innovation = innovation_advanced_bowmaking
Then
spawn_army = { … }
Else if
scope:frankokratia_story:- Any in list › Their culture: The Culture has the Can recruit Conrois as Men-at-Arms Tradition
- Any in list › Their culture:
has_innovation = innovation_quilted_armor
Then
spawn_army = { … }
Else if
- scope:frankokratia_story › Any in list › Their culture: The Culture has the Can recruit Conrois as Men-at-Arms Tradition
Then
spawn_army = { … }
Else if
scope:frankokratia_story:- Any in list › Their culture:
has_innovation = innovation_arched_saddle
- Any in list › Their culture:
has_innovation = innovation_advanced_bowmaking
- Any in list › Their culture:
Then
spawn_army = { … }
Else if
scope:frankokratia_story:- Any in list › Their culture:
has_innovation = innovation_arched_saddle
- Any in list › Their culture:
has_innovation = innovation_quilted_armor
- Any in list › Their culture:
Then
spawn_army = { … }
Else if
- scope:frankokratia_story › Any in list › Their culture:
has_innovation = innovation_arched_saddle
Then
spawn_army = { … }
Else if
scope:frankokratia_story:- Any in list › Their culture:
has_innovation = innovation_quilted_armor
- Any in list › Their culture:
has_innovation = innovation_advanced_bowmaking
- Any in list › Their culture:
Then
spawn_army = { … }
Else if
- scope:frankokratia_story › Any in list › Their culture:
has_innovation = innovation_quilted_armor
Then
spawn_army = { … }
Else if
- scope:frankokratia_story › Any in list › Their culture:
has_innovation = innovation_advanced_bowmaking
Then
spawn_army = { … }
Otherwise
spawn_army = { … }
- scope:latin_emperor: Adopts the High Crown Authority Law
If
- scope:latin_emperor: they has administrative government mechanic
Then
- scope:latin_emperor: Adopts Feudal Government
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
ep3_frankokratia_grant_latin_empire_effect = {
#Make it less likely frankokratia will happen again
set_global_variable = {
name = frankokratia_occurred
value = current_date
}
scope:latin_capital.kingdom = {
every_de_jure_county = {
limit = {
this != scope:latin_capital
holder = {
OR = {
this = title:e_byzantium.holder
AND = {
is_ai = yes
is_vassal_or_below_of = title:e_byzantium.holder
NOT = {
is_at_war_with = title:e_byzantium.holder
}
}
}
this != scope:financier
}
}
add_to_list = latin_emperor_titles
}
}
scope:latin_capital = {
if = {
limit = {
duchy = {
OR = {
NOT = { exists = holder }
holder = {
is_ai = yes
OR = {
is_vassal_or_below_of = title:e_byzantium.holder
this = title:e_byzantium.holder
}
NOT = {
is_at_war_with = title:e_byzantium.holder
}
}
}
}
}
duchy = {
add_to_list = latin_emperor_titles
}
}
}
show_as_tooltip = {
create_title_and_vassal_change = {
type = granted
save_scope_as = title_change
add_claim_on_loss = yes
}
every_in_list = {
list = latin_emperor_titles
limit = {
tier > tier_county
}
change_title_holder = {
holder = scope:latin_emperor
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
}
hidden_effect = {
#Titles for emperor
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = yes
}
every_in_list = {
list = latin_emperor_titles
change_title_holder = {
holder = scope:latin_emperor
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
}
scope:latin_emperor = {
#Gains Latin Empire special troops
if = {
limit = {
scope:frankokratia_story = {
any_in_list = {
variable = frankokratia_leaders
culture = {
has_cultural_parameter = unlock_maa_conrois
}
}
any_in_list = {
variable = frankokratia_leaders
culture = {
has_innovation = innovation_advanced_bowmaking
}
}
}
}
spawn_army = {
name = ep3_latin_emp_army_name
uses_supply = yes
inheritable = yes
levies = latin_emp_army_levies_value
men_at_arms = {
type = conrois
stacks = latin_emp_army_maa_value
}
men_at_arms = {
type = crossbowmen
stacks = latin_emp_army_maa_value
}
location = scope:latin_capital_barony.title_province
}
}As written in game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
The first 120 of its 395 lines; the rest is in game/common/scripted_effects/07_frankokratia_scripted_effects.txt from line 2020.
Where it is used
Every place in common/, events/ and history/ that calls ep3_frankokratia_grant_latin_empire_effect.
Events (2)
- Baptized by Fire
ep3_frankokratia_events.0042 - Ours is the Purple
ep3_frankokratia_events.0044
Source: game/common/scripted_effects/07_frankokratia_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.