Scripted effect
ep3_frankokratia_distribute_lands_to_crusaders_effect
ep3_frankokratia_distribute_lands_to_crusaders_effect = yesgame/common/scripted_effects/07_frankokratia_scripted_effects.txt, line 2546 (391 lines). No parameters.
ep3_frankokratia_distribute_lands_to_crusaders_effect is a scripted effect in Crusader Kings III, written at line 2546 of its file. It takes no parameters: ep3_frankokratia_distribute_lands_to_crusaders_effect = yes. The game's script calls it in 1 place, among them ep3_frankokratia_events.0043 (event). Patch 1.20.1.2, from game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
ep3_frankokratia_distribute_lands_to_crusaders_effect = {
#save a list of all titles there are to give out
#Counties in latin kingdom
every_in_list = {
list = latin_emperor_titles
limit = {
NOR = {
this = scope:latin_capital
#Don't give out financier's lands, unless financier is latin emp
holder = {
this = scope:financier
this != scope:latin_emperor
}
this = title:c_byzantion
}
tier = tier_county
NOT = {
duchy = {
holder = scope:latin_emperor
}
}
}
add_to_list = available_latin_kingdom_counties
add_to_list = available_latin_emp_counties
}
#Counties on border with latin capital
scope:latin_emperor = {
every_realm_county = {
limit = {
this = scope:latin_capital
}
every_neighboring_county = {
limit = {
OR = {
holder = title:e_byzantium.holder
holder = {
is_ai = yes
is_vassal_or_below_of = title:e_byzantium.holder
NOT = {
is_at_war_with = title:e_byzantium.holder
}
}
}
}
add_to_list = available_latin_neighbor_counties
add_to_list = available_latin_emp_counties
}
}
}
#Border counties belonging to kingdom owned by latin emperor
if = {
limit = {
exists = scope:latin_kingdom_2
}
scope:latin_emperor = {
every_realm_county = {
every_neighboring_county = {
limit = {
kingdom = scope:latin_kingdom_2
OR = {
holder = title:e_byzantium.holder
holder = {
is_ai = yes
is_vassal_or_below_of = title:e_byzantium.holder
NOT = {
is_at_war_with = title:e_byzantium.holder
}
}
}
}
add_to_list = available_latin_neighbor_counties
add_to_list = available_latin_emp_counties
}
}
}
}
##Save duchies in the latin emp that can be given out
if = {
limit = {
any_in_list = {
list = available_latin_kingdom_counties
duchy = {
OR = {
NOT = { exists = holder }
holder = title:e_byzantium.holder
holder = {
is_ai = yes
is_vassal_or_below_of = title:e_byzantium.holder
NOT = {
is_at_war_with = title:e_byzantium.holder
}
}
}
}
}
}
every_in_list = {
list = available_latin_kingdom_counties
limit = {
duchy = {
OR = {
NOT = { exists = holder }
holder = title:e_byzantium.holder
holder = {
is_ai = yes
is_vassal_or_below_of = title:e_byzantium.holder
NOT = {
is_at_war_with = title:e_byzantium.holder
}
}
NOT = {
holder = {
this = scope:financier
this != scope:latin_emperor
}
}
}
}As written in game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
The first 120 of its 391 lines; the rest is in game/common/scripted_effects/07_frankokratia_scripted_effects.txt from line 2546.
Where it is used
Every place in common/, events/ and history/ that calls ep3_frankokratia_distribute_lands_to_crusaders_effect.
Events (1)
Source: game/common/scripted_effects/07_frankokratia_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.