CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

ep3_frankokratia_capital_sacking_effect

ep3_frankokratia_capital_sacking_effect = yes

game/common/scripted_effects/07_frankokratia_scripted_effects.txt, line 993 (208 lines). No parameters.

ep3_frankokratia_capital_sacking_effect is a scripted effect in Crusader Kings III, written at line 993 of its file. It takes no parameters: ep3_frankokratia_capital_sacking_effect = yes. The game's script calls it in 1 place, among them All the Riches of Empire (event ep3_frankokratia_events.0041). Its body carries 6 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_frankokratia_scripted_effects.txt.

What it does

  • Latin Empire will be granted to your choice of Holder
  • … Counties within … will be distributed among involved Crusaders
  • Dread +50
  • Every involved Crusader receives ep3 sacking byz capital payoff value
  • … will be destroyed
  • scope:claimant.capital_county:
    • change_county_control = -100
    • If

      • scope:claimant.capital_county: Development level at least 90

      Then

      • Development level in the county reduces by -20

      Else if

      • scope:claimant.capital_county: Development level at least 60

      Then

      • Development level in the county reduces by -15

      Else if

      • scope:claimant.capital_county: Development level at least 40

      Then

      • Development level in the county reduces by -10

      Otherwise

      • Development level in the county reduces by -5
    • 3 Buildings will be downgraded or destroyed
  • scope:claimant:
    • If government allows: state faith › Their primary title:
      • state_rite.faith = { … }
    • Else, if all of these hold:
      • Conditions › scope:claimant.capital_county.rite: Has the Eastern Christian Doctrine
      • Then › scope:claimant.capital_county.faith: Fervor increases by +50
    • Else, if all of these hold:
      • Conditions › scope:claimant.rite: Has the Eastern Christian Doctrine
      • Then › scope:claimant.faith: Fervor increases by +50

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
ep3_frankokratia_capital_sacking_effect = {
	custom_tooltip = latin_empire_creation_tooltip
	custom_tooltip = latin_empire_land_distribution_tooltip
	add_dread = massive_dread_gain
	custom_tooltip = {
		text = every_crusader_gets_paid_sacking
		add_short_term_gold = ep3_sacking_byz_capital_payoff_value
	}
	custom_tooltip = byzantine_empire_destroyed_tooltip
	
	hidden_effect = {
		scope:frankokratia_story = {
			every_in_list = {
				variable = frankokratia_leaders
				limit = {
					this != scope:attacker
				}
				add_dread = medium_dread_gain
			}
		}
	}
	
	scope:claimant.capital_county = {
		change_county_control = -100
		if = {
			limit = {
				scope:claimant.capital_county = {
					development_level >= 90
				}
			}
			change_development_level = -20
		}
		else_if = {
			limit = {
				scope:claimant.capital_county = {
					development_level >= 60
				}
			}
			change_development_level = -15
		}
		else_if = {
			limit = {
				scope:claimant.capital_county = {
					development_level >= 40
				}
			}
			change_development_level = -10
		}
		else = {
			change_development_level = -5
		}
		custom_tooltip = byz_capital_building_destroyed_tooltip
	}
	scope:claimant = {
		if = {
			limit = {
				government_allows = state_faith
			}
			primary_title = {
				state_rite.faith = {
					change_fervor = {
						value = major_fervor_value
						desc = imperial_capital_sacked_fervor_gain
					}
				}
			}
		}
		else_if = {
			limit = {
				scope:claimant.capital_county.rite = {
					rite_has_doctrine = special_doctrine_is_eastern_christian_faith
				}
			}
			scope:claimant.capital_county.faith = {
				change_fervor = {
					value = major_fervor_value
					desc = imperial_capital_sacked_fervor_gain
				}
			}
		}
		else_if = {
			limit = {
				scope:claimant.rite = {
					rite_has_doctrine = special_doctrine_is_eastern_christian_faith
				}
			}
			scope:claimant.faith = {
				change_fervor = {
					value = major_fervor_value
					desc = imperial_capital_sacked_fervor_gain
				}
			}
		}
	}
	
	hidden_effect = {
		scope:claimant.capital_province = {
			destroy_random_building_variable_effect = yes
			destroy_random_building_effect = yes
		}
		scope:claimant.capital_province = {
			destroy_random_building_variable_effect = yes
			destroy_random_building_effect = yes
		}
		scope:claimant.capital_province = {
			destroy_random_building_variable_effect = yes
			destroy_random_building_effect = yes
		}
	}
	
	faith:catholic = {
		change_fervor = {
			value = medium_fervor_loss
			desc = imperial_capital_sacked_fervor_gain
		}
	}
	hidden_effect = {
		if = {
			limit = {
				NOT = {

As written in game/common/scripted_effects/07_frankokratia_scripted_effects.txt.

The first 120 of its 208 lines; the rest is in game/common/scripted_effects/07_frankokratia_scripted_effects.txt from line 993.

Where it is used

Every place in common/, events/ and history/ that calls ep3_frankokratia_capital_sacking_effect.

Events (1)

Source: game/common/scripted_effects/07_frankokratia_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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