Scripted effect · Roads to Power files
ep3_camp_party_visit_holding_skills_boost
ep3_camp_party_visit_holding_skills_boost = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 12279 (7 lines). No parameters.
ep3_camp_party_visit_holding_skills_boost is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 12279 of its file. It takes no parameters: ep3_camp_party_visit_holding_skills_boost = yes. The game's script calls it in 1 place, among them …: the Recruits (event ep3_laamp_decision_event.1033). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
ep3_camp_party_visit_holding_skills_boost = {
add_diplomacy_skill = { 1 3 }
add_martial_skill = { 1 3 }
add_stewardship_skill = { 1 3 }
add_intrigue_skill = { 1 3 }
add_learning_skill = { 1 3 }
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_camp_party_visit_holding_skills_boost.
Events (1)
- …: the Recruits
ep3_laamp_decision_event.1033
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.