CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

ep3_ai_castration_effect

ep3_ai_castration_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 7510 (56 lines). No parameters.

ep3_ai_castration_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 7510 of its file. It takes no parameters: ep3_ai_castration_effect = yes. The game's script calls it in 1 place, among them ep3_yearly.3000 (event). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

  • 50% chance of:
    • Gains the Trait Beardless Eunuch
    • 1 of 3 things will happen:
      • 33%:
        • Gains the modifier “Castration Wound” for 5 years
          • Health -0.75
          • Stress Gain +20%
      • 33%: Nothing else happens
      • 33% (base chance; changed in play): Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (56 lines of game script)
ep3_ai_castration_effect = {
	random = {
		chance = 50
		add_trait = beardless_eunuch
		random_list = {
			5 = {
				add_character_modifier = {
					modifier = brutal_castration_modifier
					years = 5
				}
			}
			5 = {}
			5 = {
				trigger = {
					liege ?= { employs_court_position = court_physician_court_position }
				}
				modifier = {
					add = 5
					liege.court_position:court_physician_court_position = {
						aptitude = {
							court_position = court_physician_court_position
							value >= 1
						}
					}
				}
				modifier = {
					add = 10
					liege.court_position:court_physician_court_position = {
						aptitude = {
							court_position = court_physician_court_position
							value >= 2
						}
					}
				}
				modifier = {
					add = 10
					liege.court_position:court_physician_court_position = {
						aptitude = {
							court_position = court_physician_court_position
							value >= 3
						}
					}
				}
				modifier = {
					add = 10
					liege.court_position:court_physician_court_position = {
						aptitude = {
							court_position = court_physician_court_position
							value >= 4
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_ai_castration_effect.

Events (1)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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