Scripted effect · Roads to Power files
ep3_admin_war_aftermath_effect
ep3_admin_war_aftermath_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 10349 (24 lines). No parameters.
ep3_admin_war_aftermath_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 10349 of its file. It takes no parameters: ep3_admin_war_aftermath_effect = yes. The game's script calls it in 4 places, among them on_war_invalidated (on action), on_war_white_peace (on action) and on_war_won_attacker (on action). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (24 lines of game script)
ep3_admin_war_aftermath_effect = {
scope:war = {
if = {
limit = {
any_war_participant = {
is_landed = yes
government_has_mechanic = administrative
}
}
every_war_participant = {
limit = {
is_landed = yes
government_has_mechanic = administrative
}
primary_title = {
set_variable = {
name = admin_war_aftermath_var
years = 5
}
}
}
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_admin_war_aftermath_effect.
On actions (the game's own hooks) (4)
- on_war_invalidated
- on_war_white_peace
- on_war_won_attacker
- on_war_won_defender
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.