CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

ep2_im_in_my_elements_terrain_grabber_effect

ep2_im_in_my_elements_terrain_grabber_effect = yes

game/common/scripted_effects/00_achievement_effects.txt, line 87 (247 lines). No parameters.

ep2_im_in_my_elements_terrain_grabber_effect is a scripted effect in Crusader Kings III, written at line 87 of its file. It takes no parameters: ep2_im_in_my_elements_terrain_grabber_effect = yes. The game's script calls it in 4 places, among them on_travel_plan_arrival (on action), on_travel_plan_complete (on action) and on_travel_plan_movement (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_achievement_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (120 lines of game script)
ep2_im_in_my_elements_terrain_grabber_effect = {
	# Grab various terrain types and add them to a list.
	## Plains
	if = {
		limit = {
			location = { terrain = plains }
		}
		add_to_variable_list = {
			name = ep2_im_in_my_elements_achievement_terrain_list
			target = flag:plains
		}
	}
	## Sea
	else_if = {
		limit = {
			location = { terrain = sea }
		}
		add_to_variable_list = {
			name = ep2_im_in_my_elements_achievement_terrain_list
			target = flag:sea
		}
	}
	## Coastal_sea
	else_if = {
		limit = {
			location = { terrain = coastal_sea }
		}
		add_to_variable_list = {
			name = ep2_im_in_my_elements_achievement_terrain_list
			target = flag:coastal_sea
		}
	}
	## Farmlands
	else_if = {
		limit = {
			location = { terrain = farmlands }
		}
		add_to_variable_list = {
			name = ep2_im_in_my_elements_achievement_terrain_list
			target = flag:farmlands
		}
	}
	## Hills
	else_if = {
		limit = {
			location = { terrain = hills }
		}
		add_to_variable_list = {
			name = ep2_im_in_my_elements_achievement_terrain_list
			target = flag:hills
		}
	}
	## Mountains
	else_if = {
		limit = {
			location = { terrain = mountains }
		}
		add_to_variable_list = {
			name = ep2_im_in_my_elements_achievement_terrain_list
			target = flag:mountains
		}
	}
	## Desert
	else_if = {
		limit = {
			location = { terrain = desert }
		}
		add_to_variable_list = {
			name = ep2_im_in_my_elements_achievement_terrain_list
			target = flag:desert
		}
	}
	## Desert_mountains
	else_if = {
		limit = {
			location = { terrain = desert_mountains }
		}
		add_to_variable_list = {
			name = ep2_im_in_my_elements_achievement_terrain_list
			target = flag:desert_mountains
		}
	}
	## Oasis
	else_if = {
		limit = {
			location = { terrain = oasis }
		}
		add_to_variable_list = {
			name = ep2_im_in_my_elements_achievement_terrain_list
			target = flag:oasis
		}
	}
	## Jungle
	else_if = {
		limit = {
			location = { terrain = jungle }
		}
		add_to_variable_list = {
			name = ep2_im_in_my_elements_achievement_terrain_list
			target = flag:jungle
		}
	}
	## Forest
	else_if = {
		limit = {
			location = { terrain = forest }
		}
		add_to_variable_list = {
			name = ep2_im_in_my_elements_achievement_terrain_list
			target = flag:forest
		}
	}
	## Taiga
	else_if = {
		limit = {
			location = { terrain = taiga }
		}
		add_to_variable_list = {
			name = ep2_im_in_my_elements_achievement_terrain_list
			target = flag:taiga

As written in game/common/scripted_effects/00_achievement_effects.txt.

The first 120 of its 247 lines; the rest is in game/common/scripted_effects/00_achievement_effects.txt from line 87.

Where it is used

Every place in common/, events/ and history/ that calls ep2_im_in_my_elements_terrain_grabber_effect.

On actions (the game's own hooks) (4)

  • on_travel_plan_arrival
  • on_travel_plan_complete
  • on_travel_plan_movement
  • on_travel_plan_start

Source: game/common/scripted_effects/00_achievement_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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