Scripted effect
ep2_im_in_my_elements_terrain_grabber_effect
ep2_im_in_my_elements_terrain_grabber_effect = yesgame/common/scripted_effects/00_achievement_effects.txt, line 87 (247 lines). No parameters.
ep2_im_in_my_elements_terrain_grabber_effect is a scripted effect in Crusader Kings III, written at line 87 of its file. It takes no parameters: ep2_im_in_my_elements_terrain_grabber_effect = yes. The game's script calls it in 4 places, among them on_travel_plan_arrival (on action), on_travel_plan_complete (on action) and on_travel_plan_movement (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_achievement_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
ep2_im_in_my_elements_terrain_grabber_effect = {
# Grab various terrain types and add them to a list.
## Plains
if = {
limit = {
location = { terrain = plains }
}
add_to_variable_list = {
name = ep2_im_in_my_elements_achievement_terrain_list
target = flag:plains
}
}
## Sea
else_if = {
limit = {
location = { terrain = sea }
}
add_to_variable_list = {
name = ep2_im_in_my_elements_achievement_terrain_list
target = flag:sea
}
}
## Coastal_sea
else_if = {
limit = {
location = { terrain = coastal_sea }
}
add_to_variable_list = {
name = ep2_im_in_my_elements_achievement_terrain_list
target = flag:coastal_sea
}
}
## Farmlands
else_if = {
limit = {
location = { terrain = farmlands }
}
add_to_variable_list = {
name = ep2_im_in_my_elements_achievement_terrain_list
target = flag:farmlands
}
}
## Hills
else_if = {
limit = {
location = { terrain = hills }
}
add_to_variable_list = {
name = ep2_im_in_my_elements_achievement_terrain_list
target = flag:hills
}
}
## Mountains
else_if = {
limit = {
location = { terrain = mountains }
}
add_to_variable_list = {
name = ep2_im_in_my_elements_achievement_terrain_list
target = flag:mountains
}
}
## Desert
else_if = {
limit = {
location = { terrain = desert }
}
add_to_variable_list = {
name = ep2_im_in_my_elements_achievement_terrain_list
target = flag:desert
}
}
## Desert_mountains
else_if = {
limit = {
location = { terrain = desert_mountains }
}
add_to_variable_list = {
name = ep2_im_in_my_elements_achievement_terrain_list
target = flag:desert_mountains
}
}
## Oasis
else_if = {
limit = {
location = { terrain = oasis }
}
add_to_variable_list = {
name = ep2_im_in_my_elements_achievement_terrain_list
target = flag:oasis
}
}
## Jungle
else_if = {
limit = {
location = { terrain = jungle }
}
add_to_variable_list = {
name = ep2_im_in_my_elements_achievement_terrain_list
target = flag:jungle
}
}
## Forest
else_if = {
limit = {
location = { terrain = forest }
}
add_to_variable_list = {
name = ep2_im_in_my_elements_achievement_terrain_list
target = flag:forest
}
}
## Taiga
else_if = {
limit = {
location = { terrain = taiga }
}
add_to_variable_list = {
name = ep2_im_in_my_elements_achievement_terrain_list
target = flag:taigaAs written in game/common/scripted_effects/00_achievement_effects.txt.
The first 120 of its 247 lines; the rest is in game/common/scripted_effects/00_achievement_effects.txt from line 87.
Where it is used
Every place in common/, events/ and history/ that calls ep2_im_in_my_elements_terrain_grabber_effect.
On actions (the game's own hooks) (4)
- on_travel_plan_arrival
- on_travel_plan_complete
- on_travel_plan_movement
- on_travel_plan_start
Source: game/common/scripted_effects/00_achievement_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.