CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

end_blood_brotherhood_effect

end_blood_brotherhood_effect = { TARGET = … }

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4773 (8 lines). Parameters: $TARGET$.

end_blood_brotherhood_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4773 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 2 places, among them on_alliance_broken (on action) and on_alliance_removed (on action). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

  • If

    • has_relation_blood_brother = $TARGET$

    Then

    • remove_relation_blood_brother = $TARGET$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
end_blood_brotherhood_effect = {
	if = {
		limit = {
			has_relation_blood_brother = $TARGET$
		}
		remove_relation_blood_brother = $TARGET$
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls end_blood_brotherhood_effect.

On actions (the game's own hooks) (2)

  • on_alliance_broken
  • on_alliance_removed

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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