Scripted effect · Khans of the Steppe files
end_blood_brotherhood_effect
end_blood_brotherhood_effect = { TARGET = … }game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4773 (8 lines). Parameters: $TARGET$.
end_blood_brotherhood_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4773 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 2 places, among them on_alliance_broken (on action) and on_alliance_removed (on action). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
If
has_relation_blood_brother = $TARGET$
Then
remove_relation_blood_brother = $TARGET$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
end_blood_brotherhood_effect = {
if = {
limit = {
has_relation_blood_brother = $TARGET$
}
remove_relation_blood_brother = $TARGET$
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls end_blood_brotherhood_effect.
On actions (the game's own hooks) (2)
- on_alliance_broken
- on_alliance_removed
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.