Scripted effect · The Royal Court files
employed_booner_modifier_removal_effect
employed_booner_modifier_removal_effect = { POS = … }game/common/scripted_effects/01_ep1_court_event_effects.txt, line 52 (6 lines). Parameters: $POS$.
employed_booner_modifier_removal_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 52 of its file. A call passes 1 parameter: POS. The game's script calls it in 1 place, among them employed_booner_invalidation_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/01_ep1_court_event_effects.txt.
What it does
- If has the Modifier: employer booner … modifier: Loses “employer booner … modifier”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
employed_booner_modifier_removal_effect = {
if = {
limit = { has_character_modifier = employer_booner_$POS$_modifier }
remove_character_modifier = employer_booner_$POS$_modifier
}
}As written in game/common/scripted_effects/01_ep1_court_event_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls employed_booner_modifier_removal_effect.
Scripted effects (1)
Source: game/common/scripted_effects/01_ep1_court_event_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.