CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

employ_character_as_position_in_current_scope_camp_effect

employ_character_as_position_in_current_scope_camp_effect = { CHARACTER = … POSITION = … }

game/common/scripted_effects/00_ep1_hold_court_effects.txt, line 67 (23 lines). Parameters: $CHARACTER$, $POSITION$.

employ_character_as_position_in_current_scope_camp_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 67 of its file. A call passes 2 parameters: CHARACTER and POSITION. The game's script calls it in 3 places, among them hire_for_court_position_journey_laamp_replacement_effect (scripted effect), hire_for_two_court_position_journey_laamp_replacement_effect (scripted effect) and journey_employ_in_camp_position (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_hold_court_effects.txt.

The comment above it in the file

hire scope as position but for laamps

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
employ_character_as_position_in_current_scope_camp_effect = {
	save_scope_as = current_scope
	if = {
		limit = {
			can_appoint_char_to_court_position = {
				CHAR = $CHARACTER$
				COURT_POS = $POSITION$_camp_officer
			}
		}
		#If character isn't already in your court, but a wandering guest, you recruit them
		if = {
			limit = {
				$CHARACTER$ = { is_pool_guest = yes }
			}
			add_courtier = $CHARACTER$
		}
		camp_officer_grant_effect = {
			EMPLOYER = scope:current_scope
			POS = $POSITION$
			CANDIDATE = $CHARACTER$
		}
	}
}

As written in game/common/scripted_effects/00_ep1_hold_court_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls employ_character_as_position_in_current_scope_camp_effect.

Source: game/common/scripted_effects/00_ep1_hold_court_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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