Scripted effect
education_point_add_point_effect
education_point_add_point_effect = { SKILL = … VALUE = … }game/common/scripted_effects/00_education_effects.txt, line 461 (17 lines). Parameters: $SKILL$, $VALUE$.
education_point_add_point_effect is a scripted effect in Crusader Kings III, written at line 461 of its file. A call passes 2 parameters: SKILL and VALUE. The game's script calls it in 1 place, among them education_point_add_general_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (17 lines of game script)
education_point_add_point_effect = {
#Set variables if they don't exist
if = {
limit = {
NOT = { has_variable = education_$SKILL$_variable }
}
set_variable = {
name = education_$SKILL$_variable
value = 0
}
}
# Change variable
change_variable = {
name = education_$SKILL$_variable
add = $VALUE$
}
}As written in game/common/scripted_effects/00_education_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls education_point_add_point_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.