CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

ecumenical_council_conservative_backlash_effect

ecumenical_council_conservative_backlash_effect = yes

game/common/scripted_effects/pam_ecumenical_council_effects.txt, line 431 (53 lines). No parameters.

ecumenical_council_conservative_backlash_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 431 of its file. It takes no parameters: ecumenical_council_conservative_backlash_effect = yes. The game's script calls it in 1 place, among them ecumenical_council_apply_debate_outcome_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_ecumenical_council_effects.txt.

What it does

  • If ecumenical council proposal change magnitude more than 0:
    • If

      • scope:activity: Does not have “ec backlash tt shown” (a variable the game's script sets)

      Then

      • Any clergy who opposed the change resent … and the innovators who forced it through.

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (53 lines of game script)
ecumenical_council_conservative_backlash_effect = {
	scope:activity.var:current_topic ?= {
		save_scope_as = tenet
	}
	if = {
		limit = {
			ecumenical_council_proposal_change_magnitude_value > 0
		}
		hidden_effect = {
			scope:activity = {
				every_guest_subset = {
					name = conservative
					save_temporary_scope_as = ec_backlash_conservative
					add_opinion = {
						target = scope:host
						modifier = ecumenical_council_forced_change_opinion
						opinion = ecumenical_council_forced_change_opinion_penalty_value
					}
					scope:activity = {
						every_guest_subset = {
							name = innovator
							limit = {
								this != scope:host
								this != scope:ec_backlash_conservative
							}
							save_temporary_scope_as = ec_backlash_innovator
							scope:ec_backlash_conservative = {
								add_opinion = {
									target = scope:ec_backlash_innovator
									modifier = ecumenical_council_forced_change_opinion
									opinion = ecumenical_council_forced_change_opinion_penalty_value
								}
							}
						}
					}
				}
			}
		}
		if = {
			limit = {
				scope:activity = {
					NOT = {
						has_variable = ec_backlash_tt_shown
					}
				}
			}
			scope:activity = {
				set_variable = ec_backlash_tt_shown
			}
			custom_tooltip = ecumenical_council_conservative_backlash_tt
		}
	}
}

As written in game/common/scripted_effects/pam_ecumenical_council_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ecumenical_council_conservative_backlash_effect.

Source: game/common/scripted_effects/pam_ecumenical_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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