Scripted effect · By God Alone files
ecumenical_council_conservative_backlash_effect
ecumenical_council_conservative_backlash_effect = yesgame/common/scripted_effects/pam_ecumenical_council_effects.txt, line 431 (53 lines). No parameters.
ecumenical_council_conservative_backlash_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 431 of its file. It takes no parameters: ecumenical_council_conservative_backlash_effect = yes. The game's script calls it in 1 place, among them ecumenical_council_apply_debate_outcome_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_ecumenical_council_effects.txt.
What it does
- If ecumenical council proposal change magnitude more than 0:
If
- scope:activity: Does not have “ec backlash tt shown” (a variable the game's script sets)
Then
- Any clergy who opposed the change resent … and the innovators who forced it through.
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (53 lines of game script)
ecumenical_council_conservative_backlash_effect = {
scope:activity.var:current_topic ?= {
save_scope_as = tenet
}
if = {
limit = {
ecumenical_council_proposal_change_magnitude_value > 0
}
hidden_effect = {
scope:activity = {
every_guest_subset = {
name = conservative
save_temporary_scope_as = ec_backlash_conservative
add_opinion = {
target = scope:host
modifier = ecumenical_council_forced_change_opinion
opinion = ecumenical_council_forced_change_opinion_penalty_value
}
scope:activity = {
every_guest_subset = {
name = innovator
limit = {
this != scope:host
this != scope:ec_backlash_conservative
}
save_temporary_scope_as = ec_backlash_innovator
scope:ec_backlash_conservative = {
add_opinion = {
target = scope:ec_backlash_innovator
modifier = ecumenical_council_forced_change_opinion
opinion = ecumenical_council_forced_change_opinion_penalty_value
}
}
}
}
}
}
}
if = {
limit = {
scope:activity = {
NOT = {
has_variable = ec_backlash_tt_shown
}
}
}
scope:activity = {
set_variable = ec_backlash_tt_shown
}
custom_tooltip = ecumenical_council_conservative_backlash_tt
}
}
}As written in game/common/scripted_effects/pam_ecumenical_council_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ecumenical_council_conservative_backlash_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_ecumenical_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.