Scripted effect
eagle_training_effect
eagle_training_effect = { METHOD = … }game/common/scripted_effects/00_animal_effects.txt, line 1977 (27 lines). Parameters: $METHOD$.
eagle_training_effect is a scripted effect in Crusader Kings III, written at line 1977 of its file. A call passes 1 parameter: METHOD. The game's script calls it in 1 place, among them How to Train Your Eagle (event pet_animal.3040). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (27 lines of game script)
eagle_training_effect = {
duel = {
skill = $METHOD$
value = decent_skill_rating
50 = {
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
min = -49
}
modifier = { always = yes add = { 15 25 } }
eagle_training_success_effect = { METHOD = $METHOD$ }
}
30 = {
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
min = -49
}
eagle_training_failure_effect = yes
}
}
add_character_flag = {
flag = eagle_training_$METHOD$
years = 5
}
}As written in game/common/scripted_effects/00_animal_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls eagle_training_effect.
Events (1)
- How to Train Your Eagle
pet_animal.3040
Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.