CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

eagle_training_effect

eagle_training_effect = { METHOD = … }

game/common/scripted_effects/00_animal_effects.txt, line 1977 (27 lines). Parameters: $METHOD$.

eagle_training_effect is a scripted effect in Crusader Kings III, written at line 1977 of its file. A call passes 1 parameter: METHOD. The game's script calls it in 1 place, among them How to Train Your Eagle (event pet_animal.3040). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (27 lines of game script)
eagle_training_effect = {
    duel = {
        skill = $METHOD$
        value = decent_skill_rating
        50 = {
            compare_modifier = {
                value = scope:duel_value
                multiplier = 3.5
                min = -49
            }
            modifier = { always = yes add = { 15 25 } }
            eagle_training_success_effect = { METHOD = $METHOD$ }
        }
        30 = {
            compare_modifier = {
                value = scope:duel_value
                multiplier = -3.5
                min = -49
            }
            eagle_training_failure_effect = yes
        }
    }
    add_character_flag = {
        flag = eagle_training_$METHOD$
        years = 5
    }
}

As written in game/common/scripted_effects/00_animal_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls eagle_training_effect.

Events (1)

Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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