CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

dynasty_legacy_education_boost_effect

dynasty_legacy_education_boost_effect = yes

game/common/scripted_effects/00_education_effects.txt, line 2420 (94 lines). No parameters.

dynasty_legacy_education_boost_effect is a scripted effect in Crusader Kings III, written at line 2420 of its file. It takes no parameters: dynasty_legacy_education_boost_effect = yes. The game's script calls it in 5 places, among them Coming of Age (event coming_of_age.0001), Coming of Age (event coming_of_age.0002) and Coming of Age (event coming_of_age.0003). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.

What it does

  • If

    Then

    • If

      • has_focus = education_diplomacy

      Then

      • 1 of 2 things will happen:
        • 60%: Nothing else happens
        • 40%: Nothing else happens

      Else if

      • has_focus = education_martial

      Then

      • 1 of 2 things will happen:
        • 60%: Nothing else happens
        • 40%: Nothing else happens

      Else if

      • has_focus = education_stewardship

      Then

      • 1 of 2 things will happen:
        • 60%: Nothing else happens
        • 40%: Nothing else happens

      Else if

      • has_focus = education_intrigue

      Then

      • 1 of 2 things will happen:
        • 60%: Nothing else happens
        • 40%: Nothing else happens

      Else if

      • has_focus = education_learning

      Then

      • 1 of 2 things will happen:
        • 60%: Nothing else happens
        • 40%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (94 lines of game script)
dynasty_legacy_education_boost_effect = {
	if = {
		limit = {
			has_dynasty = yes
			dynasty = { has_dynasty_perk = kin_legacy_2 }
		}

		if = {
			limit = { has_focus = education_diplomacy }
			random_list = {
				60 = {
					change_variable = {
						name = education_diplomacy_variable
						add = 2
					}
				}
				40 = {
					change_variable = {
						name = education_diplomacy_variable
						add = 3
					}
				}
			}
		}
		else_if = {
			limit = { has_focus = education_martial }
			random_list = {
				60 = {
					change_variable = {
						name = education_martial_variable
						add = 2
					}
				}
				40 = {
					change_variable = {
						name = education_martial_variable
						add = 3
					}
				}
			}
		}
		else_if = {
			limit = { has_focus = education_stewardship }
			random_list = {
				60 = {
					change_variable = {
						name = education_stewardship_variable
						add = 2
					}
				}
				40 = {
					change_variable = {
						name = education_stewardship_variable
						add = 3
					}
				}
			}
		}
		else_if = {
			limit = { has_focus = education_intrigue }
			random_list = {
				60 = {
					change_variable = {
						name = education_intrigue_variable
						add = 2
					}
				}
				40 = {
					change_variable = {
						name = education_intrigue_variable
						add = 3
					}
				}
			}
		}
		else_if = {
			limit = { has_focus = education_learning }
			random_list = {
				60 = {
					change_variable = {
						name = education_learning_variable
						add = 2
					}
				}
				40 = {
					change_variable = {
						name = education_learning_variable
						add = 3
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_education_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls dynasty_legacy_education_boost_effect.

Events (5)

Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?