CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

dynast_end_dynasty_wars_effect

dynast_end_dynasty_wars_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 1957 (19 lines). No parameters.

dynast_end_dynasty_wars_effect is a scripted effect in Crusader Kings III, written at line 1957 of its file. It takes no parameters: dynast_end_dynasty_wars_effect = yes. The game's script calls it in 1 place, among them End Dynasty Wars (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • scope:puppet_or_actor.dynasty: The dynasty gains … Renown
  • scope:recipient › Every character war:
    • Where:
      • primary_defender != scope:puppet_or_actor
      • primary_attacker = scope:recipient
      • primary_defender.dynasty = scope:recipient.dynasty
    • primary_defender = { trigger_event = char_interaction.0071 }
    • end_war = white_peace

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
dynast_end_dynasty_wars_effect = {
	scope:puppet_or_actor.dynasty = {
		add_dynasty_prestige = medium_dynasty_prestige_loss
	}

	scope:recipient = {
		every_character_war = {
			limit = {
				primary_defender != scope:puppet_or_actor
				primary_attacker = scope:recipient
				primary_defender.dynasty = scope:recipient.dynasty
			}
			primary_defender = {
				trigger_event = char_interaction.0071
			}
			end_war = white_peace
		}
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls dynast_end_dynasty_wars_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?