Scripted effect
dummy_opposite_gender_effect
dummy_opposite_gender_effect = { TARGET = … }game/common/scripted_effects/00_dummy_gender_effects.txt, line 412 (9 lines). Parameters: $TARGET$.
dummy_opposite_gender_effect is a scripted effect in Crusader Kings III, written at line 412 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 3 places, among them Budding Attraction (event child_personality.4014), Budding Attraction (event child_personality.4015) and The … of the … (event ep3_decisions_event.5001). Patch 1.20.1.2, from game/common/scripted_effects/00_dummy_gender_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
dummy_opposite_gender_effect = {
if = {
limit = { $TARGET$ = { is_female = yes } }
dummy_male = { save_scope_as = dummy_opposite_gender }
}
else = {
dummy_female = { save_scope_as = dummy_opposite_gender }
}
}As written in game/common/scripted_effects/00_dummy_gender_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls dummy_opposite_gender_effect.
Events (3)
- Budding Attraction
child_personality.4014 - Budding Attraction
child_personality.4015 - The … of the …
ep3_decisions_event.5001
Source: game/common/scripted_effects/00_dummy_gender_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.