Scripted effect · Roads to Power files
distribute_charioteer_trait_xp_effect
distribute_charioteer_trait_xp_effect = { VALUE = … }game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 6924 (97 lines). Parameters: $VALUE$.
distribute_charioteer_trait_xp_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 6924 of its file. A call passes 1 parameter: VALUE. The game's script calls it in 4 places, among them A Prize for the Winner (event chariot_race.0400), Showing Off (event chariot_race_ongoing_jp.0500) and chariot_race_on_action (on action). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
- Depending on traits:
- If they have Charioteer of the Venetoi:
If
has_court_position = charioteer_court_position
Then
- Their employer › prev: Charioteer of the Venetoi experience changes
Otherwise
- Charioteer of the Venetoi experience changes
- If they have Charioteer of the Prasinoi:
If
has_court_position = charioteer_court_position
Then
- Their employer › prev: Charioteer of the Prasinoi experience changes
Otherwise
- Charioteer of the Prasinoi experience changes
- If they have Charioteer of the Leukoi:
If
has_court_position = charioteer_court_position
Then
- Their employer › prev: Charioteer of the Leukoi experience changes
Otherwise
- Charioteer of the Leukoi experience changes
- If they have Charioteer of the Rhousioi:
If
has_court_position = charioteer_court_position
Then
- Their employer › prev: Charioteer of the Rhousioi experience changes
Otherwise
- Charioteer of the Rhousioi experience changes
- If they have Charioteer of the Venetoi:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (97 lines of game script)
distribute_charioteer_trait_xp_effect = {
switch = {
trigger = has_trait
charioteer_blue = {
if = {
limit = { has_court_position = charioteer_court_position }
employer = {
send_interface_toast = {
title = charioteer_trait_xp_gain_message
left_icon = prev
prev = {
add_trait_xp = {
trait = charioteer_blue
value = $VALUE$
}
}
}
}
}
else = {
add_trait_xp = {
trait = charioteer_blue
value = $VALUE$
}
}
}
charioteer_green = {
if = {
limit = { has_court_position = charioteer_court_position }
employer = {
send_interface_toast = {
title = charioteer_trait_xp_gain_message
left_icon = prev
prev = {
add_trait_xp = {
trait = charioteer_green
value = $VALUE$
}
}
}
}
}
else = {
add_trait_xp = {
trait = charioteer_green
value = $VALUE$
}
}
}
charioteer_white = {
if = {
limit = { has_court_position = charioteer_court_position }
employer = {
send_interface_toast = {
title = charioteer_trait_xp_gain_message
left_icon = prev
prev = {
add_trait_xp = {
trait = charioteer_white
value = $VALUE$
}
}
}
}
}
else = {
add_trait_xp = {
trait = charioteer_white
value = $VALUE$
}
}
}
charioteer_red = {
if = {
limit = { has_court_position = charioteer_court_position }
employer = {
send_interface_toast = {
title = charioteer_trait_xp_gain_message
left_icon = prev
prev = {
add_trait_xp = {
trait = charioteer_red
value = $VALUE$
}
}
}
}
}
else = {
add_trait_xp = {
trait = charioteer_red
value = $VALUE$
}
}
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls distribute_charioteer_trait_xp_effect.
Events (2)
- A Prize for the Winner
chariot_race.0400 - Showing Off
chariot_race_ongoing_jp.0500
On actions (the game's own hooks) (1)
- chariot_race_on_action
Scripted effects (1)
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.