Scripted effect
discover_syncretism_tenet_effect
discover_syncretism_tenet_effect = yesgame/common/scripted_effects/00_religion_effects.txt, line 884 (82 lines). No parameters.
discover_syncretism_tenet_effect is a scripted effect in Crusader Kings III, written at line 884 of its file. It takes no parameters: discover_syncretism_tenet_effect = yes. The game's script calls it in 4 places, among them Study Rite: A Breakthrough (event study_faith_outcome.1000), Study Rite: A Tenet Comes Into Focus (event study_faith_outcome.1200) and Study Rite: Beyond My Reach (event study_faith_outcome.1500). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.
The comment above it in the file
Called from Study Faith success outcomes.
What it does
If
is_playable_character = yes
Then
If
scope:target.religion = religion:christianity_religion- Their religion is Christianity
NOT = { knows_tenet = tenet_christian_syncretism }
Then
add_known_tenet = tenet_christian_syncretism
Else if
scope:target.religion = religion:islam_religion- Their religion is Islam
NOT = { knows_tenet = tenet_islamic_syncretism }
Then
add_known_tenet = tenet_islamic_syncretism
Else if
scope:target.religion = religion:judaism_religion- Their religion is Judaism
NOT = { knows_tenet = tenet_jewish_syncretism }
Then
add_known_tenet = tenet_jewish_syncretism
Else if
- scope:target.faith: Has the Dharmic Doctrine
- Their faith:
NOT = { knows_tenet = tenet_eastern_syncretism }
Then
add_known_tenet = tenet_eastern_syncretism
Else if
- scope:target.faith: Has the Sinitic Doctrine
- Their faith:
NOT = { knows_tenet = tenet_sinitic_syncretism }
Then
add_known_tenet = tenet_sinitic_syncretism
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (82 lines of game script)
discover_syncretism_tenet_effect = {
if = {
limit = { is_playable_character = yes }
if = {
limit = {
scope:target.religion = religion:christianity_religion
religion != religion:christianity_religion
NOT = {
knows_tenet = tenet_christian_syncretism
}
}
add_known_tenet = tenet_christian_syncretism
}
else_if = {
limit = {
scope:target.religion = religion:islam_religion
religion != religion:islam_religion
NOT = {
knows_tenet = tenet_islamic_syncretism
}
}
add_known_tenet = tenet_islamic_syncretism
}
else_if = {
limit = {
scope:target.religion = religion:judaism_religion
religion != religion:judaism_religion
NOT = {
knows_tenet = tenet_jewish_syncretism
}
}
add_known_tenet = tenet_jewish_syncretism
}
else_if = {
limit = {
scope:target.faith = { has_doctrine = eastern_hostility_doctrine }
faith = {
OR = {
has_doctrine = abrahamic_hostility_doctrine
has_doctrine = pagan_hostility_doctrine
has_doctrine = sinitic_hostility_doctrine
}
}
NOT = { knows_tenet = tenet_eastern_syncretism }
}
add_known_tenet = tenet_eastern_syncretism
}
else_if = {
limit = {
scope:target.faith = { has_doctrine = sinitic_hostility_doctrine }
faith = {
OR = {
has_doctrine = abrahamic_hostility_doctrine
has_doctrine = pagan_hostility_doctrine
has_doctrine = eastern_hostility_doctrine
}
}
NOT = { knows_tenet = tenet_sinitic_syncretism }
}
add_known_tenet = tenet_sinitic_syncretism
}
else_if = {
limit = {
scope:target.faith = {
OR = {
has_doctrine = unreformed_faith_doctrine
has_doctrine = west_african_unreformed_faith_doctrine
}
}
faith = {
NOT = {
has_doctrine = pagan_hostility_doctrine
}
}
NOT = {
knows_tenet = tenet_unreformed_syncretism
}
}
add_known_tenet = tenet_unreformed_syncretism
}
}
}As written in game/common/scripted_effects/00_religion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls discover_syncretism_tenet_effect.
Events (4)
- Study Rite: A Breakthrough
study_faith_outcome.1000 - Study Rite: A Tenet Comes Into Focus
study_faith_outcome.1200 - Study Rite: Beyond My Reach
study_faith_outcome.1500 - Study Rite: Customs of …
study_faith_outcome.1400
Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.