Scripted effect
disburse_witch_ritual_host_rewards_effect
disburse_witch_ritual_host_rewards_effect = yesgame/common/scripted_effects/00_activity_effects.txt, line 695 (16 lines). No parameters.
disburse_witch_ritual_host_rewards_effect is a scripted effect in Crusader Kings III, written at line 695 of its file. It takes no parameters: disburse_witch_ritual_host_rewards_effect = yes. The game's script calls it in 1 place, among them Grand Rite (activity). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.
What it does
- scope:activity › Activity log entry › scope:host: Loses 40 Stress
pam_vows_of_poverty_host_completion_piety_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
disburse_witch_ritual_host_rewards_effect = {
scope:activity = {
add_activity_log_entry = {
key = host_witch_ritual
tags = { completed }
# this line below adds the entry to the Effects section of the conclusion UI
show_in_conclusion = yes
character = scope:host
scope:host = {
add_stress = major_stress_loss
}
}
}
pam_vows_of_poverty_host_completion_piety_effect = yes
}As written in game/common/scripted_effects/00_activity_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls disburse_witch_ritual_host_rewards_effect.
Activities (1)
Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.