CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

disburse_hunt_legend_seeds

disburse_hunt_legend_seeds = yes

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 762 (75 lines). No parameters.

disburse_hunt_legend_seeds is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 762 of its file. It takes no parameters: disburse_hunt_legend_seeds = yes. The game's script calls it in 1 place, among them Bounty of the Wild (event hunt.9001). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

What it does

  • If

    • Is a ruler
    • Game rule not set to “Only Historical Legends”

    Then

    • If

      • scope:activity.var:animal_type = flag:dragon

      Then

      • create_legend_seed = { … }

      Else if

      • scope:activity.var:animal_type = flag:unicorn

      Then

      • create_legend_seed = { … }

      Else if

      • scope:activity.var:animal_type = flag:bear

      Then

      • 50% chance of:
        • create_legend_seed = { … }

      Else if

      • One of these

        • scope:activity.var:animal_type = flag:tiger
        • or

          scope:activity.var:animal_type = flag:lion
        • or

          scope:activity.var:animal_type = flag:leopard

      Then

      • 30% chance of:
        • create_legend_seed = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (75 lines of game script)
disburse_hunt_legend_seeds = {
	if = {
		limit = {
			is_ruler = yes
			has_dlc_feature = legends
			NOT = { has_game_rule = historical_legends_only }
		}
		if = {
			limit = {
				scope:activity.var:animal_type = flag:dragon
			}
			create_legend_seed = {
				type = heroic
				quality = famed
				chronicle = beast_slayer
				properties = {
					beast = flag:dragon
					location = root.location
				}
			}
		}
		else_if = {
			limit = {
				scope:activity.var:animal_type = flag:unicorn
			}
			create_legend_seed = {
				type = heroic
				quality = famed
				chronicle = beast_slayer
				properties = {
					beast = flag:unicorn
					location = root.location
				}
			}
		}
		else_if = {
			limit = {
				scope:activity.var:animal_type = flag:bear
			}
			random = {
				chance = 50
				create_legend_seed = {
					type = heroic
					quality = famed
					chronicle = beast_slayer
					properties = {
						beast = flag:bear
						location = root.location
					}
				}
			}
		}
		else_if = {
			limit = {
				OR = {
					scope:activity.var:animal_type = flag:tiger
					scope:activity.var:animal_type = flag:lion
					scope:activity.var:animal_type = flag:leopard
				}
			}
			random = {
				chance = 30
				create_legend_seed = {
					type = heroic
					quality = famed
					chronicle = beast_slayer
					properties = {
						beast = flag:ferocious_beast
						location = root.location
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls disburse_hunt_legend_seeds.

Events (1)

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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