Scripted effect
diplomacy_foreign_special_1010_court_visit_outcome_great_effect
diplomacy_foreign_special_1010_court_visit_outcome_great_effect = { CHARACTER = … }game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt, line 157 (20 lines). Parameters: $CHARACTER$.
diplomacy_foreign_special_1010_court_visit_outcome_great_effect is a scripted effect in Crusader Kings III, written at line 157 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them Hospitality: A Lasting Bond (event diplomacy_foreign_special.1030). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (20 lines of game script)
diplomacy_foreign_special_1010_court_visit_outcome_great_effect = {
reverse_add_opinion = {
target = $CHARACTER$
modifier = friendliness_opinion
opinion = 30
}
hidden_effect = {
add_opinion = {
target = $CHARACTER$
modifier = friendliness_opinion
opinion = 30
}
}
progress_towards_friend_effect = {
CHARACTER = $CHARACTER$
OPINION = 0
REASON = friend_court_visit
}
add_diplomacy_lifestyle_perk_points = 1
}As written in game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diplomacy_foreign_special_1010_court_visit_outcome_great_effect.
Events (1)
- Hospitality: A Lasting Bond
diplomacy_foreign_special.1030
Source: game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.