Scripted effect
diplomacy_foreign_special_1010_court_visit_outcome_bad_effect
diplomacy_foreign_special_1010_court_visit_outcome_bad_effect = { CHARACTER = … }game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt, line 194 (7 lines). Parameters: $CHARACTER$.
diplomacy_foreign_special_1010_court_visit_outcome_bad_effect is a scripted effect in Crusader Kings III, written at line 194 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 2 places, among them Hospitality: An Early Departure (event diplomacy_foreign_special.1031) and diplomacy_foreign_special_1010_court_visit_outcome_preview_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
diplomacy_foreign_special_1010_court_visit_outcome_bad_effect = {
reverse_add_opinion = {
target = $CHARACTER$
modifier = disappointed_opinion
opinion = -15
}
}As written in game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diplomacy_foreign_special_1010_court_visit_outcome_bad_effect.
Events (1)
- Hospitality: An Early Departure
diplomacy_foreign_special.1031
Scripted effects (1)
Source: game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.