Scripted effect
diplomacy_foreign_special_1010_court_visit_join_seduction_successfully_effect
diplomacy_foreign_special_1010_court_visit_join_seduction_successfully_effect = { CHARACTER = … }game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt, line 300 (22 lines). Parameters: $CHARACTER$.
diplomacy_foreign_special_1010_court_visit_join_seduction_successfully_effect is a scripted effect in Crusader Kings III, written at line 300 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them Hospitality: Deception And Desire (event diplomacy_foreign_special.1026). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (22 lines of game script)
diplomacy_foreign_special_1010_court_visit_join_seduction_successfully_effect = {
$CHARACTER$ = {
if = {
limit = {
can_set_relation_lover_trigger = { CHARACTER = root }
}
set_relation_lover = { reason = lover_court_visit_seduction target = root }
}
add_opinion = {
target = root
modifier = pleased_opinion
opinion = 30
}
hidden_effect = {
reverse_add_opinion = {
target = prev
modifier = pleased_opinion
opinion = 30
}
}
}
}As written in game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diplomacy_foreign_special_1010_court_visit_join_seduction_successfully_effect.
Events (1)
- Hospitality: Deception And Desire
diplomacy_foreign_special.1026
Source: game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.