CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

diplomacy_foreign_special_1010_court_visit_interesting_relation_manipulate_effect

diplomacy_foreign_special_1010_court_visit_interesting_relation_manipulate_effect = yes

game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt, line 250 (29 lines). No parameters.

diplomacy_foreign_special_1010_court_visit_interesting_relation_manipulate_effect is a scripted effect in Crusader Kings III, written at line 250 of its file. It takes no parameters: diplomacy_foreign_special_1010_court_visit_interesting_relation_manipulate_effect = yes. The game's script calls it in 2 places, among them Hospitality: A Snake in My Bosom (event diplomacy_foreign_special.1025) and diplomacy_foreign_special_1010_court_visit_interesting_relation_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.

What it does

  • scope:foreign_guest:
    • If

      • can_add_hook = { target = scope:interesting_relation type = manipulation_hook }

      Then

      • add_hook = { target = scope:interesting_relation type = manipulation_hook }
  • scope:interesting_relation:
    • Opinion: Trust (+30)
    • Opinion: Suspicion (-20)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
diplomacy_foreign_special_1010_court_visit_interesting_relation_manipulate_effect = {
	scope:foreign_guest = {
		if = {
			limit = {
				can_add_hook = {
					target = scope:interesting_relation
					type = manipulation_hook
				}
			}
			add_hook = {
				target = scope:interesting_relation
				type = manipulation_hook
			}	
		}
	}	
	scope:interesting_relation = {
		add_opinion = {
			target = scope:foreign_guest
			modifier = trust_opinion
			opinion = 30
		}
		add_opinion = {
			target = scope:host_ruler
			modifier = suspicion_opinion
			opinion = -20
		}
		hidden_effect = { if = { limit = { NOT = { has_relation_potential_rival = scope:host_ruler } } set_relation_potential_rival = scope:host_ruler } }
	}
}

As written in game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls diplomacy_foreign_special_1010_court_visit_interesting_relation_manipulate_effect.

Source: game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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