CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

diplomacy_foreign_1150_successful_county_switch_effect

diplomacy_foreign_1150_successful_county_switch_effect = yes

game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt, line 342 (94 lines). No parameters.

diplomacy_foreign_1150_successful_county_switch_effect is a scripted effect in Crusader Kings III, written at line 342 of its file. It takes no parameters: diplomacy_foreign_1150_successful_county_switch_effect = yes. The game's script calls it in 3 places, among them Tidying Borders (event diplomacy_foreign.1150), Tidying Borders (event diplomacy_foreign.1151) and Tidying Borders (event diplomacy_foreign.1153). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.

What it does

  • If

    • scope:county.holder = scope:neighbor

    Then

    • scope:county: Gains the … Title (ruler)

    Else if

    Then

    • scope:ruler_vassal:
      • change_liege = { liege = scope:ruler change = scope:change }

    Otherwise

    • scope:county: Gains the … Title (ruler)
  • If

    • scope:neighbor_county.holder = scope:ruler

    Then

    • scope:neighbor_county: Gains the … Title (neighbor)

    Otherwise

    • scope:neighbor_vassal:
      • change_liege = { liege = scope:neighbor change = scope:change }
  • scope:ruler:
    • add_diplomacy_lifestyle_xp = major_lifestyle_experience
  • scope:neighbor: Opinion: Respect (+20)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (94 lines of game script)
diplomacy_foreign_1150_successful_county_switch_effect = {
	# Give your county/vassal to the neighbor
	if = {
		limit = {
			scope:county.holder = scope:neighbor
		}
		create_title_and_vassal_change = {
			type = returned
			save_scope_as = change
			add_claim_on_loss = no
		}
		scope:county = {
			change_title_holder = {
				holder = scope:ruler
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
	}
	else_if = {
		limit = {
			scope:ruler_vassal = {
				highest_held_title_tier = tier_county
			}
		}
		create_title_and_vassal_change = {
			type = returned
			save_scope_as = change
			add_claim_on_loss = no
		}
		scope:ruler_vassal = {
			change_liege = {
				liege = scope:ruler
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
	}
	else = {
		create_title_and_vassal_change = {
			type = returned
			save_scope_as = change
			add_claim_on_loss = no
		}
		scope:county = {
			change_title_holder = {
				holder = scope:ruler
				change = scope:change
			}
		}
	}
	# The neighbor gives his county/vassal to you.
	if = {
		limit = {
			scope:neighbor_county.holder = scope:ruler
		}
		create_title_and_vassal_change = {
			type = returned
			save_scope_as = change
			add_claim_on_loss = no
		}
		scope:neighbor_county = {
			change_title_holder = {
				holder = scope:neighbor
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
	}
	else = {
		create_title_and_vassal_change = {
			type = returned
			save_scope_as = change
			add_claim_on_loss = no
		}
		scope:neighbor_vassal = {
			change_liege = {
				liege = scope:neighbor
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
	}
	# Add xp
	scope:ruler = { add_diplomacy_lifestyle_xp = major_lifestyle_experience }
	# Add positive opinion
	scope:neighbor = {
		add_opinion = {
			modifier = respect_opinion
			target = scope:ruler
			opinion = low_positive_opinion
		}
	}
}

As written in game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls diplomacy_foreign_1150_successful_county_switch_effect.

Events (3)

Source: game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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