Scripted effect
diplomacy_foreign_1150_failed_county_switch_effect
diplomacy_foreign_1150_failed_county_switch_effect = yesgame/common/scripted_effects/00_diplomacy_lifestyle_effects.txt, line 437 (28 lines). No parameters.
diplomacy_foreign_1150_failed_county_switch_effect is a scripted effect in Crusader Kings III, written at line 437 of its file. It takes no parameters: diplomacy_foreign_1150_failed_county_switch_effect = yes. The game's script calls it in 2 places, among them Tidying Borders (event diplomacy_foreign.1150) and Tidying Borders (event diplomacy_foreign.1153). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.
What it does
scope:ruler:add_diplomacy_lifestyle_xp = miniscule_lifestyle_experience
- scope:neighbor: Opinion: Respect (-20)
If
a check the game hides
Then
- scope:neighbor_vassal: Opinion: Respect (-40)
scope:neighbor_county:change_county_control = major_county_control_loss
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (28 lines of game script)
diplomacy_foreign_1150_failed_county_switch_effect = {
# Add xp
scope:ruler = { add_diplomacy_lifestyle_xp = miniscule_lifestyle_experience }
# Add negative opinion (both neighbor and possible vassal)
scope:neighbor = {
add_opinion = {
modifier = respect_opinion
target = scope:ruler
opinion = low_negative_opinion
}
}
if = {
limit = {
exists = scope:neighbor_vassal
}
scope:neighbor_vassal = {
add_opinion = {
modifier = respect_opinion
target = scope:ruler
opinion = medium_negative_opinion
}
}
}
# Reduce control in your county (...sell-out)
scope:neighbor_county = {
change_county_control = major_county_control_loss
}
}As written in game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diplomacy_foreign_1150_failed_county_switch_effect.
Events (2)
- Tidying Borders
diplomacy_foreign.1150 - Tidying Borders
diplomacy_foreign.1153
Source: game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.