CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

diarchy_validation_check_effect

diarchy_validation_check_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 2573 (9 lines). No parameters.

diarchy_validation_check_effect is a scripted effect in Crusader Kings III, written at line 2573 of its file. It takes no parameters: diarchy_validation_check_effect = yes. The game's script calls it in 1 place, among them on_vassal_change (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

  • If

    • is_diarch = yes
    • NOT = { liege_or_court_owner.diarch ?= this }

    Then

    • end_diarchy = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
diarchy_validation_check_effect = {
	if = {
		limit = {
			is_diarch = yes
			NOT = { liege_or_court_owner.diarch ?= this }
		}
		end_diarchy = yes
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarchy_validation_check_effect.

On actions (the game's own hooks) (1)

  • on_vassal_change

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?