CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

diarch_syphon_treasury_interaction_syphon_control_effect

diarch_syphon_treasury_interaction_syphon_control_effect = { LOSS = … }

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 610 (24 lines). Parameters: $LOSS$.

diarch_syphon_treasury_interaction_syphon_control_effect is a scripted effect in Crusader Kings III, written at line 610 of its file. A call passes 1 parameter: LOSS. The game's script calls it in 1 place, among them Skim the Coffers (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (24 lines of game script)
diarch_syphon_treasury_interaction_syphon_control_effect = {
	# First, configure the control loss to be divided.
	save_scope_value_as = {
		name = county_attribute_loss
		value = $LOSS$
	}
	# Now, execute our general effects.
	while = {
		count = syphon_treasury_recipient_county_tally
		random_held_county = {
			limit = {
				NOT = {
					save_temporary_scope_as = current_county
					any_in_list = {
						list = syphon_treasury_affected_counties
						this = scope:current_county
					}
				}
			}
			change_county_control = syphon_treasury_county_attribute_loss_fraction
			add_to_list = syphon_treasury_affected_counties
		}
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_syphon_treasury_interaction_syphon_control_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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