Scripted effect
diarch_coup_preamble_effects_effect
diarch_coup_preamble_effects_effect = yesgame/common/scripted_effects/00_diarchy_scripted_effects.txt, line 187 (32 lines). No parameters.
diarch_coup_preamble_effects_effect is a scripted effect in Crusader Kings III, written at line 187 of its file. It takes no parameters: diarch_coup_preamble_effects_effect = yes. The game's script calls it in 2 places, among them Attempt to Overthrow Liege (decision) and diarchy.9032 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
What it does
- Stress and fulfillment impact: +80, and by trait: Disloyal -30, Ambitious -15, Arrogant -15, Callous -5, Arbitrary -5, Just +20, Humble +40, Content +40, Loyal +80
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
diarch_coup_preamble_effects_effect = {
# Note that we don't want a list when it comes to the coup event.
save_scope_value_as = {
name = disable_display_rightful_imprisonment_tooltip
value = yes
}
# If there's an alliance, it's pretty decisively broken.
if = {
limit = { is_allied_to = scope:liege }
break_alliance_due_to_attack_effect = { TARGET = scope:liege }
}
# And don't forget stress!
stress_and_fulfillment_impact = {
base = major_stress_impact_gain
disloyal = medium_stress_impact_loss
ambitious = minor_stress_impact_loss
arrogant = minor_stress_impact_loss
callous = miniscule_stress_impact_loss
arbitrary = miniscule_stress_impact_loss
just = minor_stress_impact_gain
humble = medium_stress_impact_gain
content = medium_stress_impact_gain
loyal = major_stress_impact_gain
}
# Register that the AI shouldn't try to coup liege again for a *while*.
scope:liege = {
add_character_flag = {
flag = immune_ai_coups
years = 50
}
}
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_coup_preamble_effects_effect.
Decisions (1)
Events (1)
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.