CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

diarch_clean_up_conspiracy_variables_effect

diarch_clean_up_conspiracy_variables_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 176 (10 lines). No parameters.

diarch_clean_up_conspiracy_variables_effect is a scripted effect in Crusader Kings III, written at line 176 of its file. It takes no parameters: diarch_clean_up_conspiracy_variables_effect = yes. The game's script calls it in 4 places, among them diarchy.9032 (event), diarch_coup_attempt_standard_suite_effect (local effect) and on_diarch_change (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
diarch_clean_up_conspiracy_variables_effect = {
	if = {
		limit = { is_alive = yes }
		remove_variable = coup_pv_supporters_list
		remove_variable = coup_promise_list_weak_hook
		remove_variable = coup_promise_list_strong_hook
		remove_variable = coup_promise_list_gold
		remove_variable = coup_promise_list_big_gold
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_clean_up_conspiracy_variables_effect.

Events (1)

Scripted effects inside an event file (1)

  • diarch_coup_attempt_standard_suite_effect

On actions (the game's own hooks) (2)

  • on_diarch_change
  • on_left_diarchy

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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