Scripted effect
diarch_clean_up_conspiracy_variables_effect
diarch_clean_up_conspiracy_variables_effect = yesgame/common/scripted_effects/00_diarchy_scripted_effects.txt, line 176 (10 lines). No parameters.
diarch_clean_up_conspiracy_variables_effect is a scripted effect in Crusader Kings III, written at line 176 of its file. It takes no parameters: diarch_clean_up_conspiracy_variables_effect = yes. The game's script calls it in 4 places, among them diarchy.9032 (event), diarch_coup_attempt_standard_suite_effect (local effect) and on_diarch_change (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
diarch_clean_up_conspiracy_variables_effect = {
if = {
limit = { is_alive = yes }
remove_variable = coup_pv_supporters_list
remove_variable = coup_promise_list_weak_hook
remove_variable = coup_promise_list_strong_hook
remove_variable = coup_promise_list_gold
remove_variable = coup_promise_list_big_gold
}
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_clean_up_conspiracy_variables_effect.
Events (1)
Scripted effects inside an event file (1)
- diarch_coup_attempt_standard_suite_effect
On actions (the game's own hooks) (2)
- on_diarch_change
- on_left_diarchy
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.