CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

develop_celestial_tributaries

develop_celestial_tributaries = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 1260 (47 lines). No parameters.

develop_celestial_tributaries is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1260 of its file. It takes no parameters: develop_celestial_tributaries = yes. The game's script calls it in 1 place, among them random_yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

The comment above it in the file

This effect improves Development in Celestial Tributaries' capital provinces, for as long as they have the Trade Investiture and as long as it's below the Development level of China's capital province

What it does

  • If

    • subject_contract_has_flag = celestial_investiture_trade
    • capital_county.development_level < overlord.capital_county.development_level
    • Subject Standing more than 10

    Then

    • If

      • scope:tributary_capital_development_growth >= 1

      Then

      • Their capital county:
        • change_development_progress_with_overflow = scope:tributary_capital_development_growth

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (47 lines of game script)
develop_celestial_tributaries = {
	if = {
		limit = {
			subject_contract_has_flag = celestial_investiture_trade
			capital_county.development_level < overlord.capital_county.development_level
			subject_standing > 10
		}
		save_scope_value_as = {
			name = tributary_capital_development_growth
			value = {
				add = { # ratio of how close they are in development
					add = capital_county.development_level
					divide = overlord.capital_county.development_level
				}
				subtract = 1
				multiply = -1
				multiply = { # ratio of subject standing, with a minimum value to make at least something happen
					add = subject_standing
					divide = 100
					min = 0.2
				}
				multiply = celestial_investiture_trade_bonus_max
				add = { # to make it feel a bit more dynamic
					fixed_range = {
						min = -5
						max = 5
					}
				}
			}
		}
		if = {
			limit = { scope:tributary_capital_development_growth >= 1 }
			send_interface_message = {
				type = msg_tributary_capital_province_development_growth
				title = msg_tributary_capital_province_development_growth_title
				desc = msg_tributary_capital_province_development_growth_desc

				left_icon = root
				right_icon = overlord

				capital_county = {
					change_development_progress_with_overflow = scope:tributary_capital_development_growth
				}
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls develop_celestial_tributaries.

On actions (the game's own hooks) (1)

  • random_yearly_playable_pulse

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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