CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

determine_if_contributed_and_save_scope_effect

determine_if_contributed_and_save_scope_effect = { CONTRIBUTION = … }

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 46 (30 lines). Parameters: $CONTRIBUTION$.

determine_if_contributed_and_save_scope_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 46 of its file. A call passes 1 parameter: CONTRIBUTION. The game's script calls it in 5 places, among them mandala_capital_01 (great project), mandala_capital_02 (great project) and mandala_capital_03 (great project). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

  • scope:great_project:
    • If

      • Any contribution:
        • contribution_id = $CONTRIBUTION$
        • contribution_is_funded = yes

      Then

      • Every contribution:
        • Where:
          • contribution_id = $CONTRIBUTION$
          • contribution_is_funded = yes
        • contributor = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
determine_if_contributed_and_save_scope_effect = {
	scope:great_project = {
		if = {
			limit = {
				any_contribution = {
					contribution_id = $CONTRIBUTION$
					contribution_is_funded = yes
				}
			}
			every_contribution = {
				limit = {
					contribution_id = $CONTRIBUTION$
					contribution_is_funded = yes
				}
				contributor = {
					if = {
						limit = {
							is_alive = no
							house = scope:owner.house
						}
						scope:owner = { save_scope_as = contributed_$CONTRIBUTION$ }
					}
					else = {
						save_scope_as = contributed_$CONTRIBUTION$
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls determine_if_contributed_and_save_scope_effect.

Great projects (5)

  • mandala_capital_01
  • mandala_capital_02
  • mandala_capital_03
  • mandala_capital_04
  • mandala_capital_05

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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