Scripted effect · The Royal Court files
determine_artifact_damage_type_effect
determine_artifact_damage_type_effect = { ARTIFACT = … }game/common/scripted_effects/00_ep1_artifact_effects.txt, line 325 (187 lines). Parameters: $ARTIFACT$.
determine_artifact_damage_type_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 325 of its file. A call passes 1 parameter: ARTIFACT. The game's script calls it in 1 place, among them Artifactual Liability (event feast_default.6301). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_effects.txt.
The comment above it in the file
Determine what type of artifact a court artifact is, for defacement
What it does
- scope:artifact_to_determine › 1 of 9 things will happen:
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
determine_artifact_damage_type_effect = {
$ARTIFACT$ = { save_scope_as = artifact_to_determine }
scope:artifact_to_determine = {
random_list = {
10 = {
trigger = {
OR = {
artifact_type = chest
artifact_type = box
artifact_type = cabinet
artifact_type = pedestal
artifact_type = tapestry
artifact_type = animal_hide
artifact_type = animal_hide_big
artifact_type = wall_big
artifact_type = wall_shield
artifact_type = throne
artifact_type = throne_special
artifact_type = book
}
}
set_variable = artifact_burned
}
10 = {
trigger = {
OR = {
artifact_type = sculpture
artifact_type = box
artifact_type = goblet
artifact_type = pedestal
artifact_type = book
artifact_type = elixir
artifact_type = panacea
artifact_type = philosophers_stone
}
}
set_variable = artifact_knocked_over
}
10 = {
trigger = {
OR = {
artifact_type = sculpture
artifact_type = chest
artifact_type = box
artifact_type = cabinet
artifact_type = goblet
artifact_type = pedestal
artifact_type = tapestry #cloth
artifact_type = animal_skull
artifact_type = animal_hide
artifact_type = animal_hide_big
artifact_type = wall_big #shields, banners
artifact_type = wall_small #animal trophy
artifact_type = wall_shield
artifact_type = wall_shield_special #kite shields
artifact_type = throne
artifact_type = throne_special
artifact_type = book
artifact_type = elixir
artifact_type = panacea
artifact_type = philosophers_stone #box
}
}
set_variable = artifact_smeared_food
}
10 = {
trigger = {
OR = {
artifact_type = chest
artifact_type = box
artifact_type = cabinet
artifact_type = pedestal
artifact_type = tapestry
artifact_type = animal_hide
artifact_type = animal_hide_big
artifact_type = wall_big
artifact_type = wall_small
artifact_type = throne
artifact_type = throne_special
artifact_type = book
}
}
set_variable = artifact_spilled_drink
}
10 = {
trigger = {
OR = {
artifact_type = tapestry
artifact_type = animal_hide
artifact_type = animal_hide_big
artifact_type = book
}
}
set_variable = artifact_tear
}
10 = {
trigger = {
OR = {
artifact_type = tapestry
artifact_type = animal_skull
artifact_type = animal_hide
artifact_type = animal_hide_big
artifact_type = wall_big
artifact_type = wall_small
artifact_type = wall_shield
artifact_type = wall_shield_special
}
}
set_variable = artifact_tear_down
}
10 = {
trigger = {
OR = {
artifact_type = chest
artifact_type = box
artifact_type = pedestal
artifact_type = tapestry
artifact_type = animal_hide
artifact_type = animal_hide_big
artifact_type = wall_bigAs written in game/common/scripted_effects/00_ep1_artifact_effects.txt.
The first 120 of its 187 lines; the rest is in game/common/scripted_effects/00_ep1_artifact_effects.txt from line 325.
Where it is used
Every place in common/, events/ and history/ that calls determine_artifact_damage_type_effect.
Events (1)
- Artifactual Liability
feast_default.6301
Source: game/common/scripted_effects/00_ep1_artifact_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.