CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

destroy_and_fire_minister_effect

destroy_and_fire_minister_effect = { MINISTER = … }

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 1945 (19 lines). Parameters: $MINISTER$.

destroy_and_fire_minister_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1945 of its file. A call passes 1 parameter: MINISTER. The game's script calls it in 1 place, among them fired_minister_position_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (19 lines of game script)
destroy_and_fire_minister_effect = {
	save_temporary_scope_as = fired_minister
	scope:councillor_liege = {
		hidden_effect = {
			add_treasury = scope:fired_minister.treasury
			destroy_title = title:$MINISTER$
			if = {
				limit = {
					scope:fired_minister = {
						is_councillor_of = scope:councillor_liege
					}
				}
				scope:councillor_liege = {
					always_fire_councillor = scope:fired_minister
				}
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls destroy_and_fire_minister_effect.

Scripted effects (1)

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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