Scripted effect · All Under Heaven files
destroy_and_fire_minister_effect
destroy_and_fire_minister_effect = { MINISTER = … }game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 1945 (19 lines). Parameters: $MINISTER$.
destroy_and_fire_minister_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1945 of its file. A call passes 1 parameter: MINISTER. The game's script calls it in 1 place, among them fired_minister_position_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (19 lines of game script)
destroy_and_fire_minister_effect = {
save_temporary_scope_as = fired_minister
scope:councillor_liege = {
hidden_effect = {
add_treasury = scope:fired_minister.treasury
destroy_title = title:$MINISTER$
if = {
limit = {
scope:fired_minister = {
is_councillor_of = scope:councillor_liege
}
}
scope:councillor_liege = {
always_fire_councillor = scope:fired_minister
}
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls destroy_and_fire_minister_effect.
Scripted effects (1)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.