Scripted effect
deny_treatment_effect
deny_treatment_effect = { PATIENT = … TREATMENT_PICKER = … }game/common/scripted_effects/20_health_effects.txt, line 2238 (12 lines). Parameters: $PATIENT$, $TREATMENT_PICKER$.
deny_treatment_effect is a scripted effect in Crusader Kings III, written at line 2238 of its file. A call passes 2 parameters: PATIENT and TREATMENT_PICKER. The game's script calls it in 5 places, among them …: A Killer In Our Midst (event health.2101), …: My Ailing … (event health.3102) and …: My Poor … (event health.2201). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (12 lines of game script)
deny_treatment_effect = {
$TREATMENT_PICKER$ = { save_scope_as = treatment_picker }
$PATIENT$ = {
custom_tooltip = deny_treatment_effect.tt
add_opinion = {
target = root
modifier = cruelty_opinion
opinion = -20
}
}
}As written in game/common/scripted_effects/20_health_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls deny_treatment_effect.
Events (5)
- …: A Killer In Our Midst
health.2101 - …: My Ailing …
health.3102 - …: My Poor …
health.2201 - Wounded: My Injured …
health.4000 - Wounded: My Injured …
health.4002
Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.