CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

demote_holy_site_effect

demote_holy_site_effect = { HOLY_SITE = … }

game/common/scripted_effects/00_religion_effects.txt, line 1276 (8 lines). Parameters: $HOLY_SITE$.

demote_holy_site_effect is a scripted effect in Crusader Kings III, written at line 1276 of its file. A call passes 1 parameter: HOLY_SITE. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

The comment above it in the file

Demotion takes $HOLY_SITE$ as the holy site, and this runs on the faith
An eminent site becomes regular, and a regular site is removed from the faith

What it does

  • If

    • can_demote_holy_site = $HOLY_SITE$

    Then

    • demote_holy_site = $HOLY_SITE$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
demote_holy_site_effect = {
	if = {
		limit = {
			can_demote_holy_site = $HOLY_SITE$
		}
		demote_holy_site = $HOLY_SITE$
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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