CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

defenders_of_highgod_decision_hall_of_heroes_effect

defenders_of_highgod_decision_hall_of_heroes_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt, line 1 (13 lines). No parameters.

defenders_of_highgod_decision_hall_of_heroes_effect is a scripted effect in Crusader Kings III, written at line 1 of its file. It takes no parameters: defenders_of_highgod_decision_hall_of_heroes_effect = yes. The game's script calls it in 1 place, among them defenders_of_highgod_decision_effects (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
defenders_of_highgod_decision_hall_of_heroes_effect = {
	set_variable = {
		name = hall_of_heroes
		value = yes
	}
	hidden_effect = {
		if = {
			limit = { has_special_building_slot = no }
			add_special_building_slot = hall_of_heroes_01
		}
	}
	add_special_building = hall_of_heroes_01
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt.

Where it is used

Every place in common/, events/ and history/ that calls defenders_of_highgod_decision_hall_of_heroes_effect.

Source: game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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