Scripted effect
decrease_helped_landed_sibling_value_effect
decrease_helped_landed_sibling_value_effect = yesgame/common/scripted_effects/00_sibling_effects.txt, line 53 (18 lines). No parameters.
decrease_helped_landed_sibling_value_effect is a scripted effect in Crusader Kings III, written at line 53 of its file. It takes no parameters: decrease_helped_landed_sibling_value_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_sibling_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
decrease_helped_landed_sibling_value_effect = {
hidden_effect = {
if = {
limit = {
root = { is_ai = no }
has_variable = helped_landed_sibling
var:helped_landed_sibling > 1
}
change_variable = {
name = helped_landed_sibling
add = -1
}
}
else = {
remove_variable = helped_landed_sibling
}
}
}As written in game/common/scripted_effects/00_sibling_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_sibling_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.