CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

decision_restore_carantania_effect

decision_restore_carantania_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 1382 (88 lines). No parameters.

decision_restore_carantania_effect is a scripted effect in Crusader Kings III, written at line 1382 of its file. It takes no parameters: decision_restore_carantania_effect = yes. The game's script calls it in 2 places, among them Restore Carantanian Rule (decision) and Restored Carantanian Rule (event major_decisions.3400). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

What it does

  • Their dynasty: The dynasty gains +1,000 Renown
  • Carantania: Gains the … Title (root)
  • If

    Then

    • Carantania becomes De Jure Liege of Krain, Carinthia, and Steyermark

    Otherwise

  • Every sub realm duchy:
    • Where: Any title to title neighboring duchy:
    • … becomes a De Jure part of the newly formed Carantania as a held neighboring Duchy
  • If

    • NOT = { title:k_carantania = root.capital_county }

    Then

  • Your capital county:
    • If their culture is not the same as yours:
      • set_county_culture = root.culture
    • The county gains the modifier “Home of the Carantanians” for 100 years

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (88 lines of game script)
decision_restore_carantania_effect = {
	title:d_krain = { add_to_list = carantania_de_jure_list }
	title:d_carinthia = { add_to_list = carantania_de_jure_list }
	title:d_steyermark = { add_to_list = carantania_de_jure_list }
	title:d_carinthia.de_jure_liege = { save_scope_as = previous_kingdom }

	dynasty = { add_dynasty_prestige = monumental_dynasty_prestige_gain }
	create_title_and_vassal_change = {
		type = created
		save_scope_as = title_change
		add_claim_on_loss = no
	}
	title:k_carantania = {
		change_title_holder = {
			holder = root
			change = scope:title_change
		}
	}
	resolve_title_and_vassal_change = scope:title_change
	hidden_effect = {
		if = {
			limit = { exists = scope:previous_kingdom.de_jure_liege }
			title:k_carantania = {
				set_de_jure_liege_title = scope:previous_kingdom.de_jure_liege
			}
		}
	}

	if = {
		limit = {
			NOT = {
				any_in_list = {
					list = carantania_de_jure_list
					is_titular = yes
				}
			}
		}
		custom_tooltip = decision_restore_carantania_de_jure_regular_tooltip
		hidden_effect = {
			title:d_krain = { set_de_jure_liege_title = title:k_carantania }
			title:d_carinthia = { set_de_jure_liege_title = title:k_carantania }
			title:d_steyermark = { set_de_jure_liege_title = title:k_carantania }
		}
	}
	else = {
		every_in_list = {
			list = carantania_de_jure_list
			limit = {
				is_titular = no
			}
			set_de_jure_liege_title = title:k_carantania
		}
	}
	every_sub_realm_duchy = {
		limit = {
			NOR = {
				is_in_list = carantania_de_jure_list
			}
			any_title_to_title_neighboring_duchy = {
				is_in_list = carantania_de_jure_list
			}	
		}
		custom_tooltip = decision_restore_carantania_de_jure_tooltip
		hidden_effect = { set_de_jure_liege_title = title:k_carantania }
	}
	if = {
		limit = {
			capital_province.duchy = { is_in_list = carantania_de_jure_list }
			NOT = { title:k_carantania = root.capital_county }
		}
		root = { custom_tooltip = decision_restore_carantania_change_capital_tooltip }
		title:k_carantania = {
			set_capital_county = root.capital_county
		}
	}
	root.capital_county = {
		if = {
			limit = {
				NOT = {	culture = root.culture }
			}
			set_county_culture = root.culture 
		}
		add_county_modifier = {
			modifier = restore_carantania_modifier
			years = 100
		}
	}
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls decision_restore_carantania_effect.

Events (1)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?