Scripted effect
debug_spouse_and_pregnancy_real_father_effect
debug_spouse_and_pregnancy_real_father_effect = yesgame/common/scripted_effects/00_adultery_effects.txt, line 642 (12 lines). No parameters.
debug_spouse_and_pregnancy_real_father_effect is a scripted effect in Crusader Kings III, written at line 642 of its file. It takes no parameters: debug_spouse_and_pregnancy_real_father_effect = yes. The game's script calls it in 1 place, among them spy_on_mother_pregnancy_adultery_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_adultery_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (12 lines of game script)
debug_spouse_and_pregnancy_real_father_effect = {
scope:mother.pregnancy_real_father = { save_scope_as = real_father }
scope:mother.pregnancy_assumed_father = { save_scope_as = assumed_father }
if = {
limit = { scope:real_father = scope:assumed_father }
debug_log = "Real Father and Assumed Father were the same!"
}
else = {
#debug_log = "Adultery discovered from spying on mother!"
#debug_log_scopes = yes
}
}As written in game/common/scripted_effects/00_adultery_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls debug_spouse_and_pregnancy_real_father_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_adultery_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.