Scripted effect · All Under Heaven files
debate_determine_outcome_effect
debate_determine_outcome_effect = yesgame/common/scripted_effects/tgp_debate_scripted_effects.txt, line 103 (116 lines). No parameters.
debate_determine_outcome_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 103 of its file. It takes no parameters: debate_determine_outcome_effect = yes. The game's script calls it in 3 places, among them The … Leadership (event debate_event.5100), The Imperial Favor (event debate_event.5110) and The Imperial Favor (event debate_event.5111). Patch 1.20.1.2, from game/common/scripted_effects/tgp_debate_scripted_effects.txt.
The comment above it in the file
> 0 contender won and will become new leader <= 0 movement leader won and defended position
What it does
- 1 of 2 things will happen:
- 50% (base chance; changed in play): Nothing else happens
- 50% (base chance; changed in play): Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (116 lines of game script)
debate_determine_outcome_effect = {
random_list = {
10 = { # Contender is winner
modifier = {
add = 240
scope:activity.debate_outcome_value = 3
}
modifier = {
add = 70
scope:activity.debate_outcome_value = 2
}
modifier = {
add = 10
scope:activity.debate_outcome_value = 1
}
modifier = { # If opponents score is TOO high, you cannot win
factor = 0
scope:activity.debate_outcome_value <= -3
}
scope:activity.var:debate_contender = {
save_scope_as = debate_winner
}
scope:activity.var:challenged_movement_leader = {
save_scope_as = debate_loser
}
if = {
limit = {
scope:activity.debate_outcome_value < 0
}
save_scope_as = debate_unexpected_win
}
}
10 = { # challenged leader is winner
modifier = {
add = 240
scope:activity.debate_outcome_value = -3
}
modifier = {
add = 70
scope:activity.debate_outcome_value = -2
}
modifier = {
add = 10
scope:activity.debate_outcome_value = -1
}
modifier = { # If opponents score is TOO high, you cannot win
factor = 0
scope:activity.debate_outcome_value >= 3
}
scope:activity.var:debate_contender = {
save_scope_as = debate_loser
}
scope:activity.var:challenged_movement_leader = {
save_scope_as = debate_winner
}
if = {
limit = {
scope:activity.debate_outcome_value > 0
}
save_scope_as = debate_unexpected_win
}
}
}
# Apply effects
# Seize movement leadership success
if = {
limit = {
scope:activity = {
has_activity_option = {
category = special_type
option = debate_type_leadership
}
}
}
# Set variables for activity conclusion desc - note that for the favor special option, these are set in the hegemon's follow up event.
scope:activity = {
set_variable = {
name = debate_winner
value = scope:debate_winner
}
}
scope:activity = {
set_variable = {
name = debate_loser
value = scope:debate_loser
}
}
# Record it
involved_activity = {
if = {
limit = {
scope:debate_winner = {
is_any_movement_leader = no
}
}
add_activity_log_entry = {
key = debate_become_movement_leader_reward
score = 80
tags = { completed }
character = scope:debate_winner
location = scope:debate_winner.location
}
}
else = {
add_activity_log_entry = {
key = debate_remain_movement_leader_reward
score = 80
tags = { completed }
character = scope:debate_winner
location = scope:debate_winner.location
}
}
}
}
}As written in game/common/scripted_effects/tgp_debate_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls debate_determine_outcome_effect.
Events (3)
- The … Leadership
debate_event.5100 - The Imperial Favor
debate_event.5110 - The Imperial Favor
debate_event.5111
Source: game/common/scripted_effects/tgp_debate_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.