Scripted effect
custom_tooltip_intrigue_coming_of_age_effect
custom_tooltip_intrigue_coming_of_age_effect = yesgame/common/scripted_effects/00_education_effects.txt, line 1088 (44 lines). No parameters.
custom_tooltip_intrigue_coming_of_age_effect is a scripted effect in Crusader Kings III, written at line 1088 of its file. It takes no parameters: custom_tooltip_intrigue_coming_of_age_effect = yes. The game's script calls it in 1 place, among them Coming of Age (event coming_of_age.0004). Its body carries 7 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.
What it does
- If has the Trait: Amateurish Plotter: You have a lot left to learn in the field of …!
- Else, if has the Trait: Flamboyant Trickster: You have some things left to learn in the field of …
- Else, if has the Trait: Intricate Webweaver: You did rather well in the field of …!
- Else, if has the Trait: Elusive Shadow: You did great in the field of …!
If
a check the game hides
Then
- You will not forget your fondness for …: +20 opinion
If
a check the game hides
Then
- You won't forget … anytime soon: -5 opinion
If
a check the game hides
Then
- You won't forget … anytime soon: -10 opinion
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (44 lines of game script)
custom_tooltip_intrigue_coming_of_age_effect = {
if = {
limit = {
has_trait = education_intrigue_1
}
custom_tooltip = coming_of_age.0001.tt.1
}
else_if = {
limit = {
has_trait = education_intrigue_2
}
custom_tooltip = coming_of_age.0001.tt.2
}
else_if = {
limit = {
has_trait = education_intrigue_3
}
custom_tooltip = coming_of_age.0001.tt.3
}
else_if = {
limit = {
has_trait = education_intrigue_4
}
custom_tooltip = coming_of_age.0001.tt.4
}
if = {
limit = {
exists = scope:crush
}
custom_tooltip = coming_of_age.0001.tt.5
}
if = {
limit = {
exists = scope:victim
}
custom_tooltip = coming_of_age.0001.tt.7
}
if = {
limit = {
exists = scope:bully
}
custom_tooltip = coming_of_age.0001.tt.9
}
}As written in game/common/scripted_effects/00_education_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls custom_tooltip_intrigue_coming_of_age_effect.
Events (1)
- Coming of Age
coming_of_age.0004
Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.