CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

custom_tooltip_intrigue_coming_of_age_effect

custom_tooltip_intrigue_coming_of_age_effect = yes

game/common/scripted_effects/00_education_effects.txt, line 1088 (44 lines). No parameters.

custom_tooltip_intrigue_coming_of_age_effect is a scripted effect in Crusader Kings III, written at line 1088 of its file. It takes no parameters: custom_tooltip_intrigue_coming_of_age_effect = yes. The game's script calls it in 1 place, among them Coming of Age (event coming_of_age.0004). Its body carries 7 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.

What it does

  • If has the Trait: Amateurish Plotter: You have a lot left to learn in the field of …!
  • Else, if has the Trait: Flamboyant Trickster: You have some things left to learn in the field of …
  • Else, if has the Trait: Intricate Webweaver: You did rather well in the field of …!
  • Else, if has the Trait: Elusive Shadow: You did great in the field of …!
  • If

    a check the game hides

    Then

    • You will not forget your fondness for …: +20 opinion
  • If

    a check the game hides

    Then

    • You won't forget … anytime soon: -5 opinion
  • If

    a check the game hides

    Then

    • You won't forget … anytime soon: -10 opinion

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (44 lines of game script)
custom_tooltip_intrigue_coming_of_age_effect = {
	if = {
		limit = {
			has_trait = education_intrigue_1
		}
		custom_tooltip = coming_of_age.0001.tt.1
	}
	else_if = {
		limit = {
			has_trait = education_intrigue_2
		}
		custom_tooltip = coming_of_age.0001.tt.2
	}
	else_if = {
		limit = {
			has_trait = education_intrigue_3
		}
		custom_tooltip = coming_of_age.0001.tt.3
	}
	else_if = {
		limit = {
			has_trait = education_intrigue_4
		}
		custom_tooltip = coming_of_age.0001.tt.4
	}
	if = {
		limit = {
			exists = scope:crush
		}
		custom_tooltip = coming_of_age.0001.tt.5
	}
	if = {
		limit = {
			exists = scope:victim
		}
		custom_tooltip = coming_of_age.0001.tt.7
	}
	if = {
		limit = {
			exists = scope:bully
		}
		custom_tooltip = coming_of_age.0001.tt.9
	}
}

As written in game/common/scripted_effects/00_education_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls custom_tooltip_intrigue_coming_of_age_effect.

Events (1)

Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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