CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

cultural_traditions_education_boost_effect

cultural_traditions_education_boost_effect = yes

game/common/scripted_effects/00_education_effects.txt, line 2515 (109 lines). No parameters.

cultural_traditions_education_boost_effect is a scripted effect in Crusader Kings III, written at line 2515 of its file. It takes no parameters: cultural_traditions_education_boost_effect = yes. The game's script calls it in 5 places, among them Coming of Age (event coming_of_age.0001), Coming of Age (event coming_of_age.0002) and Coming of Age (event coming_of_age.0003). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.

What it does

  • If

    Then

    • 1 of 2 things will happen:
      • 60%: Nothing else happens
      • 40%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (109 lines of game script)
cultural_traditions_education_boost_effect = {
	# FP3 Beacon of Learning
	if = {
		limit = {
			any_relation = {
				type = guardian
				culture = { has_cultural_parameter = guardian_education_better_outcomes }
			}
		}
		if = {
			limit = { exists = var:education_diplomacy_variable }
			change_variable = {
				name = education_diplomacy_variable
				add = {
					value = var:education_diplomacy_variable
					divide = 4
					round = yes
					max = 3 # This effect shouldn't be better than a good court tutor
				}
			}
		}
		else_if = {
			limit = { exists = var:education_martial_variable }
			change_variable = {
				name = education_martial_variable
				add = {
					value = var:education_martial_variable
					divide = 4
					round = yes
					max = 3
				}
			}
		}
		else_if = {
			limit = { exists = var:education_intrigue_variable }
			change_variable = {
				name = education_intrigue_variable
				add = {
					value = var:education_intrigue_variable
					divide = 4
					round = yes
					max = 3
				}
			}
		}
		else_if = {
			limit = { exists = var:education_stewardship_variable }
			change_variable = {
				name = education_stewardship_variable
				add = {
					value = var:education_stewardship_variable
					divide = 4
					round = yes
					max = 3
				}
			}
		}
		else_if = {
			limit = { exists = var:education_learning_variable }
			change_variable = {
				name = education_learning_variable
				add = {
					value = var:education_learning_variable
					divide = 4
					round = yes
					max = 3
				}
			}
		}
	}
	if = {
		limit = {
			culture = {
				has_cultural_parameter = diplomacy_education_better_outcomes
			}
			has_focus = education_diplomacy
		}

		random_list = {
			60 = {
				change_variable = {
					name = education_diplomacy_variable
					add = 1
				}
			}
			40 = {
				change_variable = {
					name = education_diplomacy_variable
					add = 0
				}
			}
		}
	}
	if = {
		limit = {
			culture = {
				has_cultural_parameter = martial_education_worse_outcomes
			}
			has_focus = education_martial
			exists = var:education_martial_variable
			var:education_martial_variable > 0
		}

		change_variable = {
			name = education_martial_variable
			add = -1
		}
	}
}

As written in game/common/scripted_effects/00_education_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls cultural_traditions_education_boost_effect.

Events (5)

Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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