Scripted effect · Khans of the Steppe files
creating_kingdom_empire_title_effect
creating_kingdom_empire_title_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 5 (50 lines). No parameters.
creating_kingdom_empire_title_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 5 of its file. It takes no parameters: creating_kingdom_empire_title_effect = yes. The game's script calls it in 1 place, among them migration_find_fitting_title_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
The comment above it in the file
Used in the Migration flow Requires: scope:actor - the character recieving the title scope:target_title - the title in question
What it does
If
scope:target_title.tier = tier_kingdom
Then
create_dynamic_title = { tier = kingdom name = NEW_CREATED_TITLE_NAME }
Else if
scope:target_title.tier = tier_empire
Then
create_dynamic_title = { tier = empire name = NEW_CREATED_TITLE_NAME }
- Every in list: Gains the … Title (old holder)
scope:new_title:- The coat of arms changes
set_color_from_title = scope:old_titleset_capital_county = scope:old_title.title_capital_county
scope:old_holder:set_primary_title_to = scope:new_title
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (50 lines of game script)
creating_kingdom_empire_title_effect = {
save_scope_as = old_title
if = {
limit = {
scope:target_title.tier = tier_kingdom
}
create_dynamic_title = {
tier = kingdom
name = NEW_CREATED_TITLE_NAME
}
}
else_if = {
limit = {
scope:target_title.tier = tier_empire
}
create_dynamic_title = {
tier = empire
name = NEW_CREATED_TITLE_NAME
}
}
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
scope:new_title = {
add_to_list = creating_new_titles
}
every_in_list = {
list = creating_new_titles
change_title_holder = {
holder = scope:old_holder
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
scope:new_title = {
set_coa = scope:old_title
set_color_from_title = scope:old_title
set_capital_county = scope:old_title.title_capital_county
}
scope:old_holder = { set_primary_title_to = scope:new_title }
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls creating_kingdom_empire_title_effect.
Scripted effects (1)
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.