Scripted effect
create_starting_holy_relic_eminent_effect
create_starting_holy_relic_eminent_effect = yesgame/common/scripted_effects/02_starting_holy_site_relics_effects.txt, line 27 (217 lines). No parameters.
create_starting_holy_relic_eminent_effect is a scripted effect in Crusader Kings III, written at line 27 of its file. It takes no parameters: create_starting_holy_relic_eminent_effect = yes. The game's script calls it in 1 place, among them historical_artifacts.0050 (event). Patch 1.20.1.2, from game/common/scripted_effects/02_starting_holy_site_relics_effects.txt.
What it does
If
scope:relic_faith.religion = religion:christianity_religionscope:relic_site = holy_site:rome
Then
Else if
scope:relic_faith.religion = religion:christianity_religionscope:relic_site = holy_site:constantinople
Then
Else if
scope:relic_faith.religion = religion:christianity_religionscope:relic_site = holy_site:jerusalem
Then
Else if
scope:relic_faith.religion = religion:christianity_religionscope:relic_site = holy_site:santiago
Then
Else if
scope:relic_faith.religion = religion:christianity_religionscope:relic_site = holy_site:alexandria
Then
Else if
scope:relic_faith.religion = religion:christianity_religionscope:relic_site = holy_site:antioch
Then
Else if
scope:relic_faith.religion = religion:christianity_religionscope:relic_site = holy_site:kerala
Then
Else if
scope:relic_faith.religion = religion:islam_religionscope:relic_site = holy_site:mecca
Then
Else if
scope:relic_faith.religion = religion:islam_religionscope:relic_site = holy_site:medina
Then
Else if
scope:relic_faith.religion = religion:islam_religionscope:relic_site = holy_site:jerusalem
Then
Else if
scope:relic_faith.religion = religion:islam_religionscope:relic_site = holy_site:nadjaf
Then
Else if
scope:relic_faith.religion = religion:judaism_religionscope:relic_site = holy_site:jerusalem
Then
Else if
scope:relic_faith.religion = religion:judaism_religionscope:relic_site = holy_site:sinai
Then
Else if
scope:relic_faith.religion = religion:buddhism_religionscope:relic_site = holy_site:bodh_gaya
Then
Else if
scope:relic_faith.religion = religion:buddhism_religionscope:relic_site = holy_site:lhasa
Then
Else if
scope:relic_faith.religion = religion:buddhism_religionscope:relic_site = holy_site:atamasthana
Then
Else if
scope:relic_faith.religion = religion:hinduism_religionscope:relic_site = holy_site:varanasi
Then
Else if
scope:relic_faith.religion = religion:hinduism_religionscope:relic_site = holy_site:mathura
Then
Else if
scope:relic_faith.religion = religion:hinduism_religionscope:relic_site = holy_site:ayodhya
Then
Else if
scope:relic_faith.religion = religion:jainism_religionscope:relic_site = holy_site:palitana
Then
Else if
scope:relic_faith.religion = religion:jainism_religionscope:relic_site = holy_site:shikharj
Then
Else if
scope:relic_faith.religion = religion:zoroastrianism_religionscope:relic_site = holy_site:adur_farnbag
Then
Else if
scope:relic_faith.religion = religion:germanic_religionscope:relic_site = holy_site:uppsala
Then
Else if
- … (more in the script below)
- … (more in the script below)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
create_starting_holy_relic_eminent_effect = {
# Curated illustrious relics at eminent sites
if = {
limit = {
scope:relic_faith.religion = religion:christianity_religion
scope:relic_site = holy_site:rome
}
create_starting_relic_rome_christian_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:christianity_religion
scope:relic_site = holy_site:constantinople
}
create_starting_relic_constantinople_christian_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:christianity_religion
scope:relic_site = holy_site:jerusalem
}
create_starting_relic_jerusalem_christian_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:christianity_religion
scope:relic_site = holy_site:santiago
}
create_starting_relic_santiago_christian_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:christianity_religion
scope:relic_site = holy_site:alexandria
}
create_starting_relic_alexandria_christian_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:christianity_religion
scope:relic_site = holy_site:antioch
}
create_starting_relic_antioch_christian_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:christianity_religion
scope:relic_site = holy_site:kerala
}
create_starting_relic_kerala_christian_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:islam_religion
scope:relic_site = holy_site:mecca
}
create_starting_relic_mecca_islamic_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:islam_religion
scope:relic_site = holy_site:medina
}
create_starting_relic_medina_islamic_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:islam_religion
scope:relic_site = holy_site:jerusalem
}
create_starting_relic_jerusalem_islamic_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:islam_religion
scope:relic_site = holy_site:nadjaf
}
create_starting_relic_nadjaf_islamic_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:judaism_religion
scope:relic_site = holy_site:jerusalem
}
create_starting_relic_jerusalem_jewish_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:judaism_religion
scope:relic_site = holy_site:sinai
}
create_starting_relic_sinai_jewish_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:buddhism_religion
scope:relic_site = holy_site:bodh_gaya
}
create_starting_relic_bodh_gaya_buddhist_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:buddhism_religion
scope:relic_site = holy_site:lhasa
}
create_starting_relic_lhasa_buddhist_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:buddhism_religion
scope:relic_site = holy_site:atamasthana
}
create_starting_relic_atamasthana_buddhist_effect = yes
}
else_if = {
limit = {
scope:relic_faith.religion = religion:hinduism_religion
scope:relic_site = holy_site:varanasi
}
create_starting_relic_varanasi_hindu_effect = yesAs written in game/common/scripted_effects/02_starting_holy_site_relics_effects.txt.
The first 120 of its 217 lines; the rest is in game/common/scripted_effects/02_starting_holy_site_relics_effects.txt from line 27.
Where it is used
Every place in common/, events/ and history/ that calls create_starting_holy_relic_eminent_effect.
Events (1)
Source: game/common/scripted_effects/02_starting_holy_site_relics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.