Scripted effect · Coronations files
create_proper_coronation_artifact_creation
create_proper_coronation_artifact_creation = yesgame/common/scripted_effects/10_ach_effects.txt, line 1119 (10 lines). No parameters.
create_proper_coronation_artifact_creation is a scripted effect in Crusader Kings III, in the Coronations files, written at line 1119 of its file. It takes no parameters: create_proper_coronation_artifact_creation = yes. The game's script calls it in 1 place, among them The … Court (event court_maintenance.0011). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
If
scope:coronation_artifact = flag:smith_type_crown
Then
- Certain Coronation Activity Options require a Crown Artifact
Otherwise
- Certain Coronation Activity Options require a Regalia Artifact
sponsor_inspiration = scope:crownmaker.inspiration
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
create_proper_coronation_artifact_creation = {
if = {
limit = { scope:coronation_artifact = flag:smith_type_crown }
custom_tooltip = court_maintenance.0011.crown_needed.tooltip
}
else = {
custom_tooltip = court_maintenance.0011.regalia_needed.tooltip
}
sponsor_inspiration = scope:crownmaker.inspiration
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_proper_coronation_artifact_creation.
Events (1)
- The … Court
court_maintenance.0011
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.