CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Coronations files

create_proper_coronation_artifact_creation

create_proper_coronation_artifact_creation = yes

game/common/scripted_effects/10_ach_effects.txt, line 1119 (10 lines). No parameters.

create_proper_coronation_artifact_creation is a scripted effect in Crusader Kings III, in the Coronations files, written at line 1119 of its file. It takes no parameters: create_proper_coronation_artifact_creation = yes. The game's script calls it in 1 place, among them The … Court (event court_maintenance.0011). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
create_proper_coronation_artifact_creation = {
	if = {
		limit = { scope:coronation_artifact = flag:smith_type_crown }
		custom_tooltip = court_maintenance.0011.crown_needed.tooltip
	}
	else = {
		custom_tooltip = court_maintenance.0011.regalia_needed.tooltip
	}
	sponsor_inspiration = scope:crownmaker.inspiration
}

As written in game/common/scripted_effects/10_ach_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_proper_coronation_artifact_creation.

Events (1)

Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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