Scripted effect
create_popular_revolt_title_effect
create_popular_revolt_title_effect = { FACTION = … FACTION_LEADER = … TIER = … }game/common/scripted_effects/00_faction_effects.txt, line 757 (29 lines). Parameters: $FACTION$, $FACTION_LEADER$, $TIER$.
create_popular_revolt_title_effect is a scripted effect in Crusader Kings III, written at line 757 of its file. A call passes 3 parameters: FACTION, FACTION_LEADER and TIER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_faction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (29 lines of game script)
create_popular_revolt_title_effect = {
$FACTION$ = {
ordered_faction_county_member = {
limit = {
faith = $FACTION_LEADER$.faith
culture = $FACTION_LEADER$.culture
}
alternative_limit = {
always = yes
}
order_by = total_county_levies
save_scope_as = base_county
}
$FACTION_LEADER$.culture = { save_scope_as = founder_culture }
create_dynamic_title = {
tier = $TIER$
name = FACTION_POPULIST_CREATED_TITLE_NAME
}
scope:new_title = {
set_variable = {
name = faction
value = $FACTION$
}
set_color_from_title = scope:base_county
}
}
}As written in game/common/scripted_effects/00_faction_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_faction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.