Scripted effect
create_monastic_order_leader_and_notification_effect
create_monastic_order_leader_and_notification_effect = yesgame/common/scripted_effects/00_holy_order_effects.txt, line 423 (106 lines). No parameters.
create_monastic_order_leader_and_notification_effect is a scripted effect in Crusader Kings III, written at line 423 of its file. It takes no parameters: create_monastic_order_leader_and_notification_effect = yes. The game's script calls it in 2 places, among them A Movement Rises in … (event holy_order.2050) and A New Monastic Order (event holy_order.2010). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (106 lines of game script)
create_monastic_order_leader_and_notification_effect = {
if = {
limit = {
exists = scope:chosen_leader
}
scope:chosen_leader = {
save_scope_as = new_monastic_leader
}
}
else = {
scope:leader = { save_scope_as = new_monastic_leader }
}
hidden_effect = {
if = { # set up currencies for the HO leader, has to be saved as scope:leader
limit = {
exists = scope:new_monastic_leader
}
scope:new_monastic_leader = {
set_variable = founding_monastic
}
scope:new_holy_order.leader.primary_title = {
set_variable = {
name = founder
value = scope:founder
}
}
#If we have to transfer Order from default leader to someone else
if = {
limit = {
scope:new_monastic_leader = {
has_character_flag = created_char
}
}
scope:new_monastic_leader = {
remove_character_flag = created_char
}
}
if = {
limit = {
NOT = {
scope:new_holy_order.leader ?= scope:new_monastic_leader
}
}
scope:new_holy_order.leader.primary_title = {
create_title_and_vassal_change = {
type = granted
save_scope_as = change
add_claim_on_loss = yes
}
change_title_holder_include_vassals = {
holder = scope:new_monastic_leader
change = scope:change
}
resolve_title_and_vassal_change = scope:change
}
scope:new_monastic_leader = {
every_courtier = {
add_trait = devoted
}
}
}
scope:new_monastic_leader = {
add_gold = 100 #So that they have some money to lend out
add_piety_level = 2
add_gold = holy_order_starting_gold
}
every_in_list = {
list = grabbed_monks
limit = {
NOR = {
this = scope:new_monastic_leader
is_courtier_of = scope:new_monastic_leader
}
}
scope:new_monastic_leader = { add_courtier = prev }
remove_character_flag = created_char
}
# send messages
send_interface_toast = {
type = monastic_holy_order_founded_message
desc = i_created_monastic_holy_order_message
custom_tooltip = monastic_order_tenet_advocated_tt
left_icon = scope:new_monastic_leader
right_icon = scope:new_holy_order.title
}
}
# send messages to relevant characters that HO got created
save_scope_as = holy_order_creator
every_player = {
limit = {
faith = scope:holy_order_creator.faith
this != scope:holy_order_creator
}
send_interface_message = {
type = monastic_holy_order_founded_message
desc = someone_created_monastic_holy_order_message
custom_tooltip = monastic_order_tenet_advocated_tt
left_icon = scope:holy_order_creator
right_icon = scope:new_holy_order.title
}
}
}
}As written in game/common/scripted_effects/00_holy_order_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_monastic_order_leader_and_notification_effect.
Events (2)
- A Movement Rises in …
holy_order.2050 - A New Monastic Order
holy_order.2010
Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.