Scripted effect
create_kingdom_of_saxony_effect
create_kingdom_of_saxony_effect = { CHARACTER = … }game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 4154 (125 lines). Parameters: $CHARACTER$.
create_kingdom_of_saxony_effect is a scripted effect in Crusader Kings III, written at line 4154 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them Establish the Electorate of Saxony (decision), The Electorate of Saxony (event middle_europe_decisions.0017) and The Electorate of Saxony (event middle_europe_decisions.0018). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
create_kingdom_of_saxony_effect = {
if = {
limit = {
NOR = {
root = $CHARACTER$
exists = scope:new_saxon_king
}
}
# Grant every held title in Saxony to the new holder
root = {
every_held_title = {
limit = {
OR = {
title:k_saxony = { is_de_jure_liege_or_above_target = prev }
title:k_sorbia = { is_de_jure_liege_or_above_target = prev }
}
NOT = {
holder = { capital_county = prev }
}
}
create_title_and_vassal_change = {
type = granted
save_scope_as = title_change
add_claim_on_loss = no
}
change_title_holder = {
holder = $CHARACTER$
change = scope:title_change
}
resolve_title_and_vassal_change = scope:title_change
}
}
}
if = {
limit = { exists = title:k_sorbia.holder }
destroy_title = title:k_sorbia
}
title:k_sorbia = {
every_in_de_jure_hierarchy = {
limit = { tier = tier_duchy }
set_de_jure_liege_title = title:k_saxony
}
}
title:k_saxony = { set_coa = k_saxon_electorate }
title:k_saxony = { set_de_jure_liege_title = title:e_hre }
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
if = {
limit = {
has_title = title:e_hre
}
hidden_effect = {
title:k_saxony = {
change_title_holder = {
holder = $CHARACTER$
change = scope:title_change
}
}
}
}
else = {
title:k_saxony = {
change_title_holder = {
holder = $CHARACTER$
change = scope:title_change
}
}
}
every_vassal = {
limit = {
primary_title = {
OR = {
title:k_saxony = { is_de_jure_liege_or_above_target = prev }
title:k_sorbia = { is_de_jure_liege_or_above_target = prev }
}
}
NOT = { this = $CHARACTER$ }
NOT = { any_liege_or_above = { this = $CHARACTER$ } }
}
change_liege = {
liege = $CHARACTER$
change = scope:title_change
}
}
hidden_effect = {
if = {
limit = {
NOR = {
$CHARACTER$ = root
$CHARACTER$ = { is_vassal_or_below_of = root }
}
}
$CHARACTER$ = {
change_liege = {
liege = root
change = scope:title_change
}
}
}
}
resolve_title_and_vassal_change = scope:title_change
hidden_effect = {
$CHARACTER$ = { save_scope_as = new_saxon_king }
every_player = {
limit = {
this != prev
or = {
is_vassal_or_below_of = title:e_hre.holder
AND = {
exists = title:e_west_slavia
is_vassal_or_below_of = title:e_west_slavia.holder
}
title:e_hre = { is_neighbor_to_realm = prev }
primary_title = {
title:e_west_slavia = { is_de_jure_liege_or_above_target = prev }
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
The first 120 of its 125 lines; the rest is in game/common/scripted_effects/00_major_decisions_scripted_effects.txt from line 4154.
Where it is used
Every place in common/, events/ and history/ that calls create_kingdom_of_saxony_effect.
Decisions (1)
Events (2)
- The Electorate of Saxony
middle_europe_decisions.0017 - The Electorate of Saxony
middle_europe_decisions.0018
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.